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  • 1.
    Ellonen, Hanna-Kaisa
    et al.
    Lappennranta University of Technology.
    Wikström, Patrik
    Högskolan i Jönköping, Internationella Handelshögskolan, IHH, Media, Management and Transformation Centre (MMTC).
    Jantunen, Ari
    Lappennranta University of Technology.
    Linking dynamic-capability portfolios and innovation outcomes2009Inngår i: Technovation, ISSN 0166-4972, E-ISSN 1879-2383, Vol. 29, nr 11, s. 753-762Artikkel i tidsskrift (Fagfellevurdert)
  • 2.
    Eriksson, Sören
    Högskolan i Jönköping, Internationella Handelshögskolan, IHH, Nationalekonomi.
    Technology spillover from the aircraft industry: the case of Volvo Aero2000Inngår i: Technovation, ISSN 0166-4972, E-ISSN 1879-2383, Vol. 20, nr 12, s. 653-664Artikkel i tidsskrift (Fagfellevurdert)
  • 3.
    Kohler, Thomas
    et al.
    Univ Innsbruck, Sch Management, Dept Strateg Management Mkt & Tourism, A-6020 Innsbruck, Austria..
    Matzler, Kurt
    Univ Innsbruck, Sch Management, Dept Strateg Management Mkt & Tourism, A-6020 Innsbruck, Austria..
    Fueller, Johann
    HYVE AG, Munich, Germany..
    Avatar-based innovation: Using virtual worlds for real-world innovation2009Inngår i: Technovation, ISSN 0166-4972, E-ISSN 1879-2383, Vol. 29, nr 6-7, s. 395-407Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    The purpose of this article is to explore the opportunities virtual worlds offer for real-world innovations. By integrating users of virtual worlds into in interactive new product development process, companies can tap customers innovative potential using the latest technology. Connecting the emerging technology of virtual Worlds With a customer-centric perspective of open innovation allows unique and inventive opportunities to capitalize oil users' innovative potential and knowledge. The concept of avatar-based innovation serves as a point of origin to reveal these possibilities and represents the first attempt to systematically take advantage of virtual worlds for innovation management. In doing so, this paper argues that latest advances of information and communication technologies enrich the interaction process and can improve new product development process. Further, characteristics are presented that suggest that the digital environment is especially conducive to innovation and creative tasks. Based oil theoretical insights, the analysis of eight cases (Coca-Cola, Steelcase, Osram, Alcatel-Lucent, Toyota Scion, Endemol, Aloft, and Mazda), participant observation directly within the virtual world and 23 interviews with both managers and customers, this paper demonstrates how virtual worlds allow producers and consumers to swarm together with like-minded individuals to create new products and permits companies to find an audience to test, use, and provide feedback on the content and products they create. We highlight the active roles avatars can play throughout the whole innovation process, and demonstrate the opportunities of how manufactures and Customers could collaborate to innovate from idea to launch. A few pathfinding companies experiment with avatars as a source of innovation. Specifically, the initiatives of Osram, Steelcase, Mazda, and Toyota truly link the concepts of open innovation and virtual worlds to employ the interactive technology for new product development. These efforts are critically analyzed to examine the hypothesized potential of avatar-based innovation. The cases pinpoint practical implications and reveal both preconditions and challenges of this new approach to interactive new product development. The results suggest that in order to fully realize the potential of avatar-based innovation, companies need to create a compelling open innovation experience and consider the peculiarities of Virtual worlds.

  • 4.
    Visintin, Francesca
    et al.
    Department of Economics and Statistics, University of Udine, Italy.
    Pittino, Daniel
    Department of Economics and Statistics, University of Udine, Italy.
    Founding team composition and early performance of university-based spin-off companies2014Inngår i: Technovation, ISSN 0166-4972, E-ISSN 1879-2383, Vol. 34, nr 1, s. 31-43Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    The start-up of business ventures (university spin-offs-USOs) is an important channel that universities can use to transfer the results of public research to the economic system. Several empirical investigations however show that the majority of public-research spin-offs perform rather poorly (see for example Mustar et al., 2008. Science and Public Policy 35(2), 67-80). Therefore, identifying and analysing the obstacles that limit the success of this type of high-tech start-ups appears extremely important to better understand and, where possible, leverage their potential contributions in terms of innovation and growth. The existing literature on the performance of USOs studies these companies as any other high-tech start up, overlooking the peculiarities related to the presence of academic personnel in the entrepreneurial/management team. The aim of this paper is to fill this gap by analysing the relationship between founding teams and USO performance through a multi-level approach to the team demography. In particular, we try to account for some of the peculiar features which may shape the functioning of USO founding teams and arise mostly from the need to properly balance the scientific and commercial orientation with one another. The empirical analysis, carried out on a sample of 103 Italian USOs, shows that founding teams with a composition that promotes simultaneously differentiation and integration of academic and non-academic profiles, exhibit superior levels of performance in terms of growth.

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