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  • 1.
    Abdalla, Jack
    et al.
    Jönköping University, School of Engineering, JTH, Civil Engineering and Lighting Science.
    Al-Najem, Tony
    Jönköping University, School of Engineering, JTH, Civil Engineering and Lighting Science.
    Implementering av det biofila fenomen i utformningen av skolbyggnader2022Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Introduction: Today, humanity is trying to develop in all areas of life, so that we can reach a cleaner, more modern, and more sustainable world. This study highlights the importance of architecture to improve areas of life. This report talks about a type of architectural design. It is called biophilic design which means to combine nature with buildings. This study is about biophilic design in school buildings.

    Method: To perform the survey, three different methods were chosen. The first method was a questionnaire sent to college students and high school students, the second method was interviews conducted with knowledgeable architects who have extensive experience in the subject of biophilic design and the last method was literature studies.

    Results: All data collected from the questionnaire, the interviews and literature studies are summarized as follows:Most college students and high school students think that when you are closer to nature it makes you feel better and that it would help improve the teaching process. Architects who were interviewed thought that biophilic design in school buildings has both advantages and disadvantages, but in general they support the idea of using and spreading the idea more in Sweden.

    Analysis: The analyzed data have shown that it is possible to implement biophilic design on the inside and outside of a school building in unusual ways. But many problems will arise, and one must have the will to continue to maintain these materials. It turned out that having these natural elements in school will contribute to a positive effect on the learning environment and the students themselves. For example, as a more creative, calm, and de-stressing environment. Having a green roof seems like an innovative idea but it requires a lot of maintenance.

    Discussion: This study focuses on how to implement biophilic design in a school building and what impact it has on the learning environment. The study addressed what is required to integrate the qualities of nature in the right way to maximize its effects. Studying biophilic design, nature and how it affects people and architecture and its impact on people has helped to lead to a clear result.

  • 2.
    Ahltoft, Anders
    Jönköping University, School of Engineering, JTH, Industrial Product Development, Production and Design, JTH, Industrial design.
    Development of a toaster for use on induction stoves2022Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    This report covers the development process of an induction powered toaster for the company C3. This included its interior function as well as its exterior design. The project resulted in a functional prototype of an induction powered toaster bearing a design language that fits into C3s existing product catalogue.

    Download full text (pdf)
    fulltext
  • 3.
    Albunayah, Razan
    et al.
    Jönköping University, School of Engineering, JTH, Construction Engineering and Lighting Science.
    C Lindén, Sofia
    Jönköping University, School of Engineering, JTH, Construction Engineering and Lighting Science.
    PERCEIVED BRIGHTNESS OF COLORED LIGHT: A study about the perceived brightness of near-monochromatic light in comparison to neutral white light2023Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Recently, there has been a notable rise in the use of colored lighting for both indoor andoutdoor spaces. This trend necessitates a clear understanding of the principles behindselecting lighting levels that are both ergonomic and energy efficient. The objective ofthis study was to establish guidelines for planning colored light. An experiment wasconducted where the perceived brightness of three different near-monochromatic lightswere compared to white light. The stimuli covered a narrow visual field. 33 personsaged 18-40Y participated. Through the measurement of the participants' perception ofthe amount of colored light required -to achieve the same level of brightness as withwhite light- the study was able to determine a percentage-based relationship betweencolored and white light. The result showed that there were clear differences in theperceived brightness of the different colored lights, in line with earlier research withsimilar conditions. This implicates that the results may be used as a foundation whenplanning colored light.

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    fulltext
  • 4.
    Allison, Philip
    et al.
    Jönköping University, School of Engineering, JTH, Mechanical Engineering.
    Pye, Michael
    Jönköping University, School of Engineering, JTH, Mechanical Engineering.
    Eicher 2020+2012Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Investigating the Indian society, culture and truck market to develop a list of criteria (design brief) for an optimal truck for these markets. These criteria will be used as a starting point for the design process of designing the truck.

    Investigations in Sweden (at Volvo) and in India (at Eicher).

    Research conducted through design methods and interviews with stakeholders.

     

    It is the goal of this thesis to create two examples of what a domestically built truck for the Indian market could be.

    Download full text (pdf)
    Eicher 2020+
  • 5.
    Andersson, Elsa
    et al.
    Jönköping University, School of Engineering, JTH, Department of Computer Science and Informatics.
    Strömland, Moa
    Jönköping University, School of Engineering, JTH, Department of Computer Science and Informatics.
    Quassdorf, Catherine
    Jönköping University, School of Engineering, JTH, Department of Computer Science and Informatics.
    Microinteractions: Don’t forget to raise your hand!: A qualitative study concerning microinteractions in digital meeting platforms and the impact they have on workflow efficiencies in the creative industry.2021Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This research paper studies the extent of how microinteractions are utilized in Microsoft Teams and the impact that they have on workflow efficiencies, specifically in the creative industry. In a novel time where Covid-19 virus has increased the demand of digital platforms, the importance of research within remote meeting utilization, and the interaction possibilities within, is of utter importance. Also, since we are missing out on the spontaneous interactions that occur when meeting face-to-face, the microinteractions within digital meeting platforms now carry a heavier weight when interactions are solely occuring remotely.

    The data collection was achieved through a qualitative approach consisting of participant observations and semi-structured interviews. The results of this research proved that microinteractions are used frequently within digital meetings in Microsoft Teams, but in different contexts and in different constellations. The results also identified that microinteractions, which hold the right conditions, can streamline workflows in certain scenarios. This study concluded in interesting data that answered the research questions but also opened up for further research due to the topic being of a novel field and in a special time, in this case referring to the pandemic and Covid-19.

    Download full text (pdf)
    microinteractions
  • 6.
    Andersson, Filip
    Jönköping University, School of Engineering, JTH, Industrial Product Development, Production and Design, JTH, Industrial design.
    Development of a visual brand language and a mobility aid2019Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Medical technology is a field of work with connection to prevention, diagnosis, monitoring, treatment and care. The company Human care is a well-established company in Sweden with red rollators seen all over Sweden. The product family of Human care has four different units of mobility aid solutions. These are lifting devices, rollators, healthcare beds, and convertible chairs. In common they share the same brand, but they do not have any clear connection to each other when it comes to form, colour and texture.

    In this thesis a visual brand language is developed and created for the company. At the same time, it is implemented and developed on a lifting solution for patient mobility in the healthcare. To find a brand language which should be easier to implement on the products investigations into the brand and products has been done. By trying to find a common ground in the current products the step from creation to implementation of a guideline will be smaller. Further, research has been done in colour psychology, ergonomics, surface textures and forms.

    The result of this thesis is a guideline which the company can use as a base when developing new products. In this thesis, it has been implemented on a lifting device for patient transportation.

    Download full text (pdf)
    fulltext
  • 7.
    Arjomandi Rad, Mohamma
    et al.
    Department of Industrial and Materials Science, Chalmers University of Technology, Göteborg, Sweden.
    Cenanovic, Mirza
    Jönköping University, School of Engineering, JTH, Industrial Product Development, Production and Design, JTH, Production development. Jönköping University, School of Engineering, JTH, Industrial Product Development, Production and Design, JTH, Product design and development (PDD).
    Salomonsson, Kent
    School of Engineering Science, University of Skövde, Skövde, Sweden.
    Image regression-based digital qualification for simulation-driven design processes, case study on curtain airbag2023In: Journal of engineering design (Print), ISSN 0954-4828, E-ISSN 1466-1837, Vol. 34, no 1, p. 1-22Article in journal (Refereed)
    Abstract [en]

    Today digital qualification tools are part of many design processes that make them dependent on long and expensive simulations, leading to limited ability in exploring design alternatives. Conventional surrogate modelling techniques depend on the parametric models and come short in addressing radical design changes. Existing data-driven models lack the ability in dealing with the geometrical complexities. Thus, to address the resulting long development lead time problem in the product development processes and to enable parameter-independent surrogate modelling, this paper proposes a method to use images as input for design evaluation. Using a case study on the curtain airbag design process, a database consisting of 60,000 configurations has been created and labelled using a method based on dynamic relaxation instead of finite element methods. The database is made available online for research benchmark purposes. A convolutional neural network with multiple layers is employed to map the input images to the simulation output. It was concluded that the showcased data-driven method could reduce digital testing and qualification time significantly and contribute to real-time analysis in product development. Designers can utilise images of geometrical information to build real-time prediction models with acceptable accuracy in the early conceptual phases for design space exploration purposes.

  • 8.
    Aronsson, Cecilia
    et al.
    Jönköping University, School of Engineering, JTH, Industrial Engineering and Management.
    Rudenstam, Sara
    Jönköping University, School of Engineering, JTH, Industrial Engineering and Management.
    Ödeen, Sofia
    Jönköping University, School of Engineering, JTH, Industrial Engineering and Management.
    Produktutveckling i stadens tjänst: en explorativ studie om design av souvenirer2013Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    It is increasingly important for cities to attract visitors, potential new residents and businesses. Jönköping is one of the cities working with place marketing, a strategy that intends to mediate a positive image of the city, in order to accomplish just that.

    People often have a need to preserve the memory of a trip into something tangible. Anyone visiting Jönköping encounters a souvenir choice, much like the one in many other cities. Linked to the idea of positive place marketing, our work aims to investigate how we as product developers can create a product that en¬hances the image of Jönköping based on the thought that all residents are con¬sig¬nors. Accordingly, we develop three different products from the residents' own image of the city.

    Our research questions are:

    Based on the photographs, what image of Jönköping do the ambassadors mediate of their own city?

    As designers, what in Jönköping's history versus the image of Jönköping today, can we seize in order to give products for visitors a sense of authenticity?

    As designers, how can we use knowledge of place branding in the development of souvenirs?

    We performed interviews within three different aspects: history, souvenirs and place branding, all focused on the city of Jönköping. The interviews and a work-shop formed the basis for the further design process.

    This work has resulted in three products: the matchbox Det nya Jönköping i en historisk förpackning, highlights an important part in the city's history and becomes a conversation piece. Lek dig genom Jönköping want to show visitors what the city offers, and distinguish it from others, from the on-site. Detaljerna gör staden is an every¬day object and function can get residents to begin to discover the details of their own city.

    Through the use of knowledge and theories of place branding and souvenirs, we would argue that we have found a way to actually catch the residents' image of the city in a number of products. We also believe that it would be able to apply this type of project in other locations to create more authentic and at the same time innovative souvenirs.

    Download full text (pdf)
    produktutveckling_i_stadens_tjanst
  • 9.
    Axelsson, Julia
    et al.
    Jönköping University, School of Engineering.
    Nohlgren, Rebecca
    Jönköping University, School of Engineering.
    Konsten att kommunicera ett varumärke grafisk2015Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Dagens marknad innebär hög konkurrens för företag samt för de nya företag som

    försöker slå sig in. På grund av detta krävs idag väl genomarbetade grafiska profiler

    samt genomtänka strategier för marknadsföring och kommunikation. Vi har under tre

    år på Jönköpings Tekniska Högskola läst informatik, grafisk design och

    webbutveckling och har därför arbetat mycket med ämnen som omfattar detta

    problem.

    Syftet med rapporten är att öka förståelsen för hur man marknadsför och

    kommunicerar ett starkt varumärke i dagens samhälle. De frågeställningar rapporten

    kommer besvara är: ”Vilka metoder är framgångsrika när man ska marknadsföra och

    kommunicera ett mindre svenskt modeföretag på internet med hjälp av en logotyp?”,

    samt delfrågeställningen: ”Finns det speciella arbetssätt för varumärken i digitala

    medier?”. Rapporten syftar till att hjälpa dessa nya modeföretag på internet med saker

    som berör varumärket såsom logotyp, marknadsföring, kommunikation med mera.

    Problemet rapporten fokuserar på att lösa är hur man i dag arbetar med

    marknadsföring av ett varumärke på bästa sätt, framförallt i digitala medier, då vi tror

    att det finns många som inte förstår tyngden av ett starkt och hållbart varumärke.

    Under arbetet kommer inget grafiskt att utföras utan resultatet kommer framställas

    som teori.

    För att kunna presentera ett resultat används en metod som består av en

    surveyundersökning, intervjuer på reklambyråer samt en litteraturstudie.

    Surveyundersökningen är fokuserad till privatpersoners uppfattning av logotyper och

    marknadsföring. Intervjuerna på reklambyråerna ställs samman och kopplas ihop med

    svaren från surveyundersökningen. Litteraturstudien är framtagen för att kunna

    sammanställa ett ramverk med meningsfull teori. Sammanfattningsvis gav metoderna

    information om vad privatpersoner säger gentemot vad teorin påvisar.

    I analysavsnittet och i diskussionen analyseras, tolkas och diskuteras det hur man idag

    marknadsför sig på bästa möjliga vis som en nystartad modebutik på internet. Den

    största slutsatsen av hela arbetet är att grunden till en lyckad marknadsföring av ett

    modeföretag på internet är att kommunicera enhetligt genom hela den grafiska

    profilen samt de digitala medier man väljer att finnas i.

  • 10.
    Bernataviciute, Viktorija
    et al.
    Jönköping University, School of Engineering, JTH, Department of Computer Science and Informatics.
    Balogh, Ráhel Anna
    Jönköping University, School of Engineering, JTH, Department of Computer Science and Informatics.
    Sustainable web design in the e-commerce sector: Evaluation and proposed improvement of existing guidelines2022Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    In recent years, the web development industry has made websites more sustainable through green hosting and sustainable approaches in both back-end and front-end levels of websites. This study evaluates and aims to improve existing guidelines for designing lower-impact websites in the e-commerce sector. First, the study investigates the Internet users’ awareness of the Internet’s carbon footprint and their impressions of existing lower-impact websites. This data is then used to construct and conduct focus groups. The Internet’s impact on the environment and existing lower-impact website solutions are further analysed and dis-cussed in the grocery e-commerce context. These findings are then used as a base to build a lower-impact grocery e-commerce website prototype and test it with users and evaluate its attractiveness based on a hedonic/pragmatic model. The study reveals that users are pretty acceptive of the front-end changes to a website to make it more sustainable and willing to change their online habits. However, as current user awareness and knowledge about the Internet’s carbon footprint is very low, any changes to the User Experience (UX) of a website to make it more sustainable need to be communicated to the user.

    Download full text (pdf)
    Sustainable Web Design In the E-commerce Sector Rahel Balogh Viktorija Bernataviciute
  • 11. Björkman, Rebecka
    et al.
    Bergman, Malin
    Innilä, Maiju
    Artificial intelligence in ideation for design and product development in the fashion industry: An exploratory study of professionals’ attitudes and determinants influencing the adoption of artificial intelligence for ideation in the fashion industry2023Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Background: As the landscape of the fashion industry is challenged by the emergence of big data and high sustainability demands, efficient solutions for product innovation and development are required. Artificial Intelligence (AI) is generating organizational shifts in various industries, but the fashion industry is still very early in its adoption. AI shows abilities to facilitate the challenges of the industry, and its application in creative design and product development processes is estimated to hold potential.

    Problem: As the fashion industry is characterized by creativity and human ideation, there is a need to evaluate if AI is compatible with the values of the industry. Management’s attitudes are proven to influence the adoption of digital technologies, leaving implications to study the attitudes of professionals in design and product development towards AI as well. Further, it is relevant to understand the possibilities and limitations of utilizing generative AI in creative processes, to ensure a successful implementation.

    Purpose: This thesis aims to investigate the implementation of AI in creative ideation and product development within the fashion industry, particularly exploring the attitudes of fashion professionals toward the relationship between human ideation and AI to determine the industry’s current position.

    Method: This study utilized qualitative research design by conducting 10 semi-structured interviews with professionals working in the fields of fashion design, product development, and AI.

    Conclusion: The results show that AI is currently not implemented within fashion, among the interviewees. The study identified determinants, such as awareness, attitudes, data, knowledge, objectives, and competencies that influence the adoption of AI, in the early stages. The attitudes toward AI are an essential factor in the early stages of adoption.

    Download full text (pdf)
    fulltext
  • 12.
    Brag, Gina
    et al.
    Jönköping University, School of Engineering, JTH, Department of Computer Science and Informatics.
    Davidiadis, Ioanna
    Jönköping University, School of Engineering, JTH, Department of Computer Science and Informatics.
    How we play: A qualitative approach to casual games, players and engagement2023Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    This study examines engagement regarding casual mobile games. It does so by studying elements of user experience and user interface and how these elements either facilitate or discourage engagement. Self-Determination Theory, flow state and absorption act as the theoretical framework in conjunction with the Game Engagement Questionnaire developed by Brockmyer et al. (2009). The theoretical framework is the base upon which the data collection model was developed as well as how the collected data was analyzed. The results suggest that elements with a negative impact on UI and UX negatively affect player engagement. The data implies that usability, autonomy, skill-level balance are all related to the players ability to enter a flow state, in which the player engagement is high. The results also suggest that fiction is an important factor to the player, as the participants displayed dissatisfaction with the games that contained (to them) unappealing fiction.  

    Download full text (pdf)
    fulltext
  • 13.
    Bremner, Craig
    et al.
    Charles Sturt Univ, Design, Bathurst, NSW, Australia.
    Bernadet, Laura
    Jönköping University, School of Engineering, JTH, Civil Engineering and Lighting Science.
    The Museum of the Future: a sedimentary cloud2017In: The Design Journal, ISSN 1460-6925, E-ISSN 1756-3062, Vol. 20, no Suppl. 1, p. S3560-S3568Article in journal (Refereed)
    Abstract [en]

    Taking our cue from the impact of Joseph Kosuth’s 1965 conceptual artwork One and Three Chairs, there has always been one and three museums-the cosmos is the museum of light, the city is the museum of space and given the job of the museum is to indefinitely accumulate time the museum today is the museum of time. In this paper we present a fourth-the museum of the future. The museum and the department store were concurrent designs of industrialization; one-the store-collected the here-and-now and sold it as what-might-become while the other-the museum-collected what-was and projected it as what-we-have-become. However, the manifest crises of the planet illustrate the limits of our capacity to persuade ourselves we can imagine a future in which we want to live, and cast urgency on the long-term design project of being together. And the project of being together in the urban age is driving us to change the entire terrain of thought and action. Where once ideas drove change, change now appears to be split between two projects whose temporal dimensions govern the notion of ‘future’. One is the busy sharing of digital records of the as-found, and counter to this digital archive is the revival of designs of what-might-become illustrated in the boom in digital imagery of fantasy futures. In order to now imagine a future it has become necessary to navigate the competing time frames of the digital archiving of the past and the digital reproduction of the future. But for Jacques Derrida the question of the archive is not a question of the past but a question of the future, the very question of the future, of a response, of a promise and of a responsibility for tomorrow. According to him “the archive-if we want to know what this will have meant we will only know tomorrow.” And Hal Foster disconnects the archive from the museum when he questions “Might visual culture rely on techniques of information to transform a wide range of mediums into a system of image-text-a database of digital terms-an archive without museums?” In this paper we propose this temporal disjuncture-archive and future-can be bridged by the design of what we call the Museum of the Future whose windows open onto the permanent present. The Museum of the Future is not a location for the sentimental accumulation of time in the form of tasteful objects. According to Cedric Price “neither knowledge nor value can be stored and contained in a particular place” therefore “the museum of the future initiates a process of constant revision that assures the contingency and non-solidity of a building”. Following from Price we propose the Museum of the Future is a continuous interior whose form, stretched to compass the cumulous cloud of digital sentimentality and reproduction, functions as a sedimentary layer for our imaginings of increasingly populous and proximate future relations.

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    fulltext
  • 14.
    Caballer, Marina
    Jönköping University, School of Engineering, JTH, Product Development.
    Box for delivery2017Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Download full text (pdf)
    fulltext
  • 15.
    CALVIN LINARES, PABLO
    Jönköping University, School of Engineering, JTH, Industrial Product Development, Production and Design, JTH, Industrial design.
    CONCEPT FOR A PORTABLE ASSISTIVE LIFTING SEAT2019Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    This project consists of the design of a concept for a portable assistive seat in collaboration with IKEA. The aim of the project is to create a solution that fits within the Omtänksam family of products and shares the company’s values of what is so-called Democratic Design:

    Form - Quality - Low Price - Function – Sustainability

    The Omtänksam Family is focused on products that can help the elderly to have a more comfortable life while blending with the home environment. A portable assistive Lifting Seat is a real need for many people that require some extra help when standing up or sitting down. The main goal of this project is to design a cheap, safe, simple and light product that can assist people for reducing the effort that is required from them. The product must be comfortable, easy to transport and friendly to interact with. Considering a mass manufacturing perspective is very important to meet the previously formulated requirements. The force that the assistive seat releases must keep performing efficiently during the product service life. A locking system must be provided for avoiding the lifting force to act when the user is sitting, assisting only when it is demanded. This Thesis describes the process of designing a concept for a Portable AssistiveLifting Seat involving different areas such as ergonomics, semantics, manufacturing, mechanical engineering and materials science. The design approach in this case is driven by the Democratic Design Principles combining the human-centered design with a market perspective. The result takes advantage of form and material for avoiding the need for any extra lifting mechanism. This solution is way simpler than any other one existing in the market and it integrates the solution for many different problems in one single piece. This simplification of the problem allows reducing the production cost and helps to meet the intended requirements creating an innovative product for the market.

    Download full text (pdf)
    Concept for a Portable Assistive Lifting Seat by Pablo Calvin
  • 16.
    Cuello, Nerea
    Jönköping University, School of Engineering, JTH, Industrial Product Development, Production and Design, JTH, Industrial design.
    NEW CONCEPT OF A STROLLER CANOPY2020Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    This master thesis report describes the process of designing, developing and building an accessory for a stroller that protects the kid from rain and sun. The project is a collaboration with Thule Sweden AB, in Hillerstorp.The work starts with developing a new concept idea for Thule’s category “Active with kids”, in the line of strollers, and with a focus on the Southern Europe market, more concretely Spain. The design proposal fits and expresses Thule’s vision and brand language.The project started with gaining knowledge about the market, investigating the user needs with surveys to find out the design goals. An iterative process of ideation, brainstorming and building mock-ups ended with a final concept that was going to be further developed. A full-scale model was built to test the idea from the functional and aesthetic perspective. The materials used were mainly fabrics, foam, zippers, thread and a lot of sewing.The result is a new stroller canopy for different weather conditions. It is well equipped to improve parents experience when going out for a ride with their child.It has to be mentioned that this master thesis research section was conducted in pairs, between Berta Cester and Nerea Cuello, and the rest of the phases was an individual work. As a result, two different products were produced for the same category, the stroller market.

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    fulltext
  • 17.
    Durán Balda, Beatriz
    Jönköping University, School of Engineering.
    Design of a Ready Meal Packaging for Elderly People2013Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    The aim of this project was to develop a new packaging concept for elderly people, in the form of ready meals tray, by focusing on the user needs and using industrial design methodology. It was intended to be easy to open even for rheumatics, and thought for use in elderly care and private use for the alimentary industry.

    Industrial design methods used include design brief, work breakdown structure, functional analysis, personas, mood boards, mind map, ideation sketching and modeling, among others. From the information gathered during the research phase, some areas of exploring were defined to conduce the ideation phase and then combine and narrow down the ideas in the final development stage.

    The final result presented in this report is a product family of paperboard and fiber packages in form of ready meals trays for elderly use, easy to open and based on rounded and organic forms to make them nicer to eat from and provide an enjoyable meal experience to the users. The use of natural materials makes these packagings environmentally friendly, creating great market opportunities facing the plastic products.

  • 18.
    Eisfeld, Henriette
    et al.
    Jönköping University.
    Kristallovich, Felix
    Jönköping University.
    The Rise of Dark Mode: A qualitative study of an emerging user interface design trend2020Independent thesis Basic level (degree of Bachelor), 15 credits / 22,5 HE creditsStudent thesis
    Abstract [en]

    Purpose – As screen time per individual increases, more users of digital devices experience ocular related diseases. The purpose of this study is to gather reasons for the vast popularity Dark Mode gained in contemporary society, by investigating previous design eras. As a general lack of trend analysis within user interface design has been identified, the goal of the study is to lay the foundation for further research in the field of user interface design.

    Method – The study relies on a qualitative literature review. Publications related to Dark Mode, light-on-dark color schemes and digital trends were analyzed for topic-specific content that was then elaborated to give a critically viewed framework of the emerging trend.

    Findings – The results of our study indicate that various factors led to creation of the hyped trend, known as Dark Mode. It was first and foremost practicality of the light-on-dark color scheme that paved the way for Dark Mode. All operating systems, many apps, platforms and even websites incorporated it in their design. Being an optional feature, Dark Mode makes it more comfortable for users to use their devices outside the light hours or in environments with bad lighting conditions. With Dark Mode users get a far-reaching personalization tool, that visually changes essentially the whole OS or app. From a psychological point of view this improves user satisfaction, as humans naturally are seeking way to be in control. Being in control of own devices is undoubtedly an important aspect of it. Besides that, Dark Mode houses potential to lower energy consumption of devices and provides users with longer battery times. This, however, only applies to devices with display technology like OLED, where backlighting is at least divided into zones, that can be turned off when not in use. Devices with conventional LED displays cannot benefit from lower energy consumption.

    Implications – The study indicates that individuals use Dark Mode for a more satisfying user experience as they feel e.g. less eye strain with a dark themed user interface. Editing and coding software is mostly designed in a light-on-dark color scheme, as users often work for long continuous hours on screen, surrounded by dark environment. As screen time per individual increases, more users are experiencing ocular diseases. In counteraction, society demanded dark themed interfaces for operating systems, websites, and apps. As individuals were already using unofficial dark themes on different interfaces, tech companies started releasing system updates to make Dark Mode a choice. As Apple released their user interface update just in 2019, Dark Mode is still a relevant trend discussed in the industry and society. Experts indicate that Dark Mode is here to stay, as it satisfies preferences of many users and makes current OLED screens and future digital devices with appropriate display technology more sustainable.

    Limitations – The time frame of the study, as well as the Covid-19 pandemic greatly limited the possibilities of conducting the study. Due to the novelty of the trend, there is lack of previous research, which limited the view on the subject to only work available.

    Keywords – Dark Mode, dark-on-light color scheme, retro trends, user interface design, user experience, digital trends, display, screen, screen time, eye strain

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  • 19.
    Enell, Emil
    Jönköping University, School of Engineering, JTH, Industrial Product Development, Production and Design, JTH, Produktionsutveckling.
    The future of riding lawnmowing2022Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Riding lawnmowers is a tool that has the same main function as all other mowers, to cut the grass. Since the first lawn care product were introduces new functions has not been developed. Togheter with SIGMA in Jönköping a new design concept is developed to find new ways to interact with the product but at the same time communicate clearly that the product is developed towards the company Husqvarna.

  • 20.
    Engel, Markus
    Jönköping University, School of Engineering, JTH, Industrial Product Development, Production and Design, JTH, Industrial design.
    Development of a plaster luminaire module for the installation in ceilings with small mounting depth2019Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    The history of plaster goes at least 4000 years back to the time when Egyptians built their pyramids. Plaster is a widely used surface material for walls and ceilings mostly known from stucco or ornamental work. Nowadays, plaster has not only architectural but many more applications. During the last decade, some companies identified a potential in the lighting sector and the possibilities of plaster in lighting design. [1]

    Georg Bechter Licht is an Austrian company which focuses on lighting design and fixtures. It is a multiple price winning company for in-built plaster modules with the goal to develop high quality and unique products, seeking to challenge the status-quo.

    This thesis project aims to solve a common problem of small mounting depths in drywall ceilings. Also, a new mechanism is developed for better installation and maintenance reasons. Additionally, the new product has the purpose to strengthen the companies portfolio by creating a statement design.

  • 21.
    Eriksson, Madeleine
    et al.
    Jönköping University, School of Engineering, JTH, Computer Science and Informatics.
    Tertelyté, Evelina
    Jönköping University, School of Engineering, JTH, Computer Science and Informatics.
    Text Placement in SNS forEffective Communication: A qualitative study investigating the most favourable text placement onmedia sharing SNS advertisements to best communicate informationthrough text2020Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The aim of this thesis is to conduct a qualitative study investigating the mostfavourable text placement on social networking sites (SNS) to best communicateinformation through text. To discover a suitable placement for text, we utilizeconscious and unconscious visual gaze points from participants. To discover thevisual gravity of participants, the research methods of eye tracking and survey areused. The eye tracking supplies unpretentious and real-time behavioral insight asgaze points. Whereas the survey supplies subjective conscious visual gravity data.Previous research suggests that users are drawn to elements containing text.Furthermore, another theory describes users seeking task-relevant information, agoal is to uncover where is the best placement to aid users seeking task-relevantinformation. The conclusion of this thesis uncovered that users are drawn to textelements unconsciously, but conscious visual gravity could be based on imageexposure. Furthermore, the most favourable placement for text is centered along avertical axis on a 1:1 image and slightly higher than the horizontal axis line.

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  • 22.
    Ervik, Malin
    et al.
    Jönköping University, School of Engineering, JTH, Department of Computer Science and Informatics.
    Tidstål, Susanna
    Jönköping University, School of Engineering, JTH, Department of Computer Science and Informatics.
    Gamifying Environmental Education for Young Minds: A Comparative Study of Gamification versus Traditional Methods for Enhanced Learning Outcomes and Engagement2024Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    The technical field is expanding swiftly and the educational field is no exception. Mobile applications, tablets, and e-learning are integrated into standard pedagogical plans to increase motivation, engagement, and learning outcomes whereas gamification, the method of implementing gaming elements in non-game environments, has been argued to be a useful tool in terms of enhancing both engagement and learning outcomes. It has been demonstrated that gamification is effective when teaching different complex subjects, and environmental sustainability is one of them. With the looming environmental crisis inflicting new issues every year the need for effective education in the subject grows more and more important. However, the integration of gamification, e-learning, and environmental education for younger children remains quite unexplored. This research therefore aims to fill this knowledge gap.

    In order to fill the gap, two prototypes with the same content were developed. Firstly, one traditional text-based application worked as a digital book, and the second integrated gamification elements, working as a memory game. The prototypes were tested in a user test with children as participants. Half of the participants tested the digital book and half tested the memory game. The study was supplemented by an interview and an examination taken before and after the user test to determine how much the participants had learned from the application. The statistical results lacked a significant difference both in engagement as well as learning outcomes, however, with a slight favor of the gamified application in terms of engagement and of the digital book in terms of learning outcomes. The qualitative results, on the other hand, provided the insight that participants found the gamified application more fun and engaging, supporting previous research. It also provided observations on the behavior of the participants, such as competitiveness and nervousness, and its effects on the less successful learning outcomes for the gamification application. The findings suggest that while gamification holds potential, its design must be carefully aligned with educational objectives to be truly effective, leaving room for further research to investigate this field. 

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  • 23.
    Fahlborg, Ida
    Jönköping University, School of Engineering, JTH, Industrial Product Development, Production and Design, JTH, Industrial design.
    Concept development of a space-efficient aid for working remotely2022Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    The way office work has been conducted has been reflected upon the society and historical moments. Due to the pandemic working from home has been applied on a large scale for the first time in history and some changes will certainly stay. 

    This project aimed to investigate and develop a product that could aid a better work environment while working from home. Therefore, a certain product was not defined beforehand.The goal was to explore product solutions that solved issues that users were facing. Since the aim was to design a product that was guided by the research, the final result did not only cover the field of working from home but also working from anywhere. The result did also cover a more sustainable solution by mainly using one material, and by being able to replace and repair parts.

    The main methods used in this thesis were Double Diamond, Design Thinking, and a Human-centered approach. The findings of the different methods and tools used in the project laid a foundation and guided the final result and outcome of the project. 

    The project was conducted together with Yellon, a Brand Experience – firm, as supervisor. 

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  • 24.
    Fjäll, Nathalie
    Jönköping University, School of Engineering.
    BILDPRODUKTION MED BARNS LÄRANDE I FOKUS2015Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Syftet med examensarbetet är att skapa kunskap och reflektion för mellanstadiebarn för att bidra till folkbildning i samhället och hjälpa till i arbetet med att göra Jönköpings läns museum till nästa generations museum samt Sveriges bästa museum. För att kunna skapa kunskap och reflektion har bilder av miljöer från 1600-talets Visingsborg tagits fram och kombinerats med bilder från nutiden. Allt är framtaget med hänsyn till mellanstadiebarnen och museets olika krav. För att ta fram de olika kraven har museets personal intervjuats. För att få en bild över hur mellanstadiebarn fungerar och hur de tar till sig kunskap har litteratur studerats, en intervju har gjorts med en mellanstadieklass samt en intervju med en bildpedagog.  

    I resultatet framgår att barn attraheras av bildteorier vilka innebär hur en bild bör utformas för att den ska bli intressant. De lär sig och reflekterar när de kan associera till saker, när det framkommer något som är tidigare bekant och om de är intresserade av att lära sig och reflektera. Alltså har bilderna anpassats efter barnens intressen och vad de redan sedan tidigare känner till. I andra delen av arbetet behandlas hur ett kravarbete fungerar och hur man bäst bör arbeta gentemot en uppdragsgivare. I kravarbetet har kravspecifikationen haft en central roll och har varit ett bra hjälpmedel och diskussionsunderlag under arbetets gång. Konsekvenserna av resultatet är att det fungerar bra så länge man arbetar behovsbaserat och fokuserar på målgruppen. För att kunna uppfylla en uppdragsgivares krav är ett nära samarbete viktigt och att sitta på arbetsplatsen är till en fördel vid snabba beslut och avstämningar.

    Arbetets begränsningar är att jag enbart har tagit fram bilder till området bakom välvda väggen, utformade efter mellanstadium elever. Bilderna behandlar enbart motiv från nutiden och 1600-talet. De nutida bilderna är framställda med fotografier. 1600-talsbilderna är framställda med hjälp av 3D teknik och fotomontage. 

    Nyckelord: Jönköpings läns museum, bildproduktion, 3D design, kravhantering, kravspecifikation, pedagogik, mellanstadieelever, bildteorier

    The aim of the project is to create knowledge and reflection for middle school children to contribute to public education in the community and help in efforts to make the Jönköping County Museum of next-generation museum as well as Sweden's best museum. In order to create knowledge and reflection has pictures of environments from the 1600s Visingsborg been developed and combined with images from the present. Everything is designed with thoughts of the middle school children and the museum's various requirements. In order to produce the different requirements have I interviewed the museum staff. To get a picture of how middle school children work and how they assimilate knowledge, literature studied, an interview was made with a middle class and an interview with an art teacher.

    The results show that children are attracted by the image theories which means how an image should be designed to make it interesting. They learn and reflect when they can associate to things, when it emerges something that is previously known, and if they are interested to learn and reflect. Thus, the images have been adapted for children's interests and what they are already previously known. In the second part of the work dealt with how the demands of work functions and how best should work towards a client.

    The requirements specification work has played a central role and has been a good tool and basis for discussion during the work. The consequences of the result is that it works fine as long as you work needs-based and focuses on the target audience. In order to meet the clients' demands close cooperation is important and to sit in the workplace is an advantage when quick decisions and reconciliations. Work limitations is that I only have developed images of the area behind the curved wall, designed for middle school students. The images deal exclusively designs from the present and the 1600s. The contemporary images produced with photographs. 1600's of pictures are produced using 3D technology, and photomontages.

    Keywords: Jönköping County Museum, picture production, 3D design, requirements management, requirements specification, education, middle school, photo theories.

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  • 25.
    Forsgren, Julia
    et al.
    Jönköping University, School of Engineering, JTH, Department of Computer Science and Informatics.
    Schröder, Hanna
    Jönköping University, School of Engineering, JTH, Department of Computer Science and Informatics.
    Can AI perform the work of human designers?: A qualitative study on the impact of AI on digital design professions.2023Independent thesis Basic level (degree of Bachelor), 180 HE creditsStudent thesis
    Abstract [en]

    Numerous facets of society have undergone major change as a result of the quick development of technology. Artificial Intelligence (AI) has established itself as a particularly remarkable and controversial breakthrough among the countless technical advancements, and is influencing numerous different industries. Given its transformational potential, it is critical to investigate how AI is affecting the digital design profession.

    The research aims to discover how the digital design profession is influenced by the adoption of AI from the perspectives of industry professionals. Thus, the research explores factors such as current knowledge and usage of AI, experience with significant changes in work practices, and attitudes towards the use of AI-tools.

    This study is being conducted using a qualitative research methodology. Interviews with relevant designers working in the sector and literature reviews are part of the process. Important information is gathered during these interviews, which is then analysed. The major goals of the interviews are to understand the participants' perspectives on the matter, learn about their AI experiences, and determine how AI isaffecting their work practices. The study sheds light on the overall attitudes regarding AI, encompassing expectations and concerns, by assessing the manner in which AI is used in creative processes.

    The research's conclusions show that different respondents have various viewpoints and awareness about AI. Regardless of designers' explicit acknowledgement, AI has already found its way into different design processes and tools. As a result, it can be said that AI has had an more or less impact on the digital design industry and certain fields of work practices. However, depending on the various roles and tasks involved, various implications apply. While the majority of professionals exhibit a strong desire to explore and utilize AI, naturally occurring scepticism and a lack of knowledge might prevent its general acceptance and adoption.

  • 26.
    Forsman, Marcus
    et al.
    Jönköping University, School of Engineering, JTH, Product Development.
    Moberg, Hanna
    Jönköping University, School of Engineering, JTH, Product Development.
    Framtagning av justerbara möbelben2016Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Rapporten omfattar ett examensarbete utfört på Tekniska högskolan i Jönköping av tvåkandidatstudenter inom produktutveckling. Examensarbetet är ett uppdrag frånuppdragsgivaren Prettypegs, vilket är ett svenskt företag som designar utbytbara möbelben.Möbelbenen kan fästas på möbler från olika leverantörer, som exempelvis IKEA. Prettypegsvision är att möbelbenen ska bidra med stil och ett personligare uttryck till hemmet. Företagethar sedan tidigare inga produkter inom segmentet kök och badrum och vill nu utvidga derassortiment. En utmaning som företaget ställs inför vid produktframtagning är att ta framprodukter som är såväl smarta som lättapplicerade och dessutom behagar flera olikamöbelsorter. När projektgruppen ska ta fram designförslag på möbelben till kök och badrumtillkommer ytterligare problem som exempelvis en justerbar funktion.

    Studiens syfte var att ta fram tre designförslag på justerbara benkonstruktioner anpassade förkök- och badrumsmiljö. Konceptutvecklingen som genomfördes skulle bidra till tvådesignförslag justerbara mellan 70 och 140 mm och ett designförslag justbart mellan 300 och400 mm. Produktens estetiska uttryck och anpassningsbara design var viktiga aspekter, menprioriteringen i uppdraget var produktens funktion och hållbarhet. För att uppnå syftetutformades tre frågeställningar:

    1. Vilka fördelar och nackdelar finns med befintliga höj- och sänkbara funktioner ochegenskaper hos benkonstruktioner på marknaden?

    2. Vilka kvalitetskrav bör ställas på materialet till produkten?

    3. Hur kan produkten designas utifrån Prettypegs värderingar och krav?

    En analys av befintliga möbelben på marknaden genomfördes för att identifiera för- ochnackdelar samt egenskaper hos justerbara funktioner.Analysen resulterade i antagandet attprodukter på marknaden dominerades av en skruvfunktion för att justera höjden och att mångaprodukter endast gick att justera någon centimeter. Förutom de minimalajusteringsmöjligheterna var även valmöjligheter av färg och material begränsade hos de olikaprodukterna. Majoriteten av möbelbenen som analyserade var i metall vilket ansågs ge ettstilrent och stabilt intryck.

    Till den andra frågeställningen undersöktes material för att finna kvalitetskrav som skulleställas på materialet hos designförslagen. Denna undersökning resulterade i kvalitetskravenfukttålighet, hållbarhet, slitstyrka, korrosionshärdighet och lång livslängd.

    För att besvara den tredje frågeställningen togs tre konceptförslag fram med designprocessensom verktyg. Resultatet var att produkten kunde designas genom att integrera Prettypegs krav och värderingar i designprocessens alla steg med kvalitetskrav och framforskade kunskaper omjusterbara funktioner som underlag.

    Projektgruppen genomförde designprocessen vid framtagning av de tre koncepten och användeen systematisk urvalsprocess för att fastställa de tre bäst lämpade designförslagen:

    - Justerbart möbelben mellan 300 och 400 mm där varje ben bestod av tre metallstängersom var för sig justerades genom en skruvfunktion.

    - Justerbart möbelben mellan 70 och 140 mm där varje ben bestod av en kvadratiskmetallrörsprofil från framkant till bakkant av möbeln. Justeringsfunktionen fungeradegenom en spärr som fixerades mellan förborrade hål.

    - Justerbart möbelben mellan 70 och 140 mm där varje ben bestod av tre komponenter, tvåcylindriska rör som genom vridning separerades från varandra och exponerade en skruv.

    Projektgruppens rekommendationer till Prettypegs är att vidarearbeta designförslagen somtagits fram ytterligare genom bland annat konstruktionsritningar och tillverkningsmetoder. Ettförslag var även att företaget kunde framställa möbelben för utomhusbruk eller möbelben medhjul som tillåter förflyttning av en möbel då projektgruppen saknade detta i sortimentet.

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  • 27.
    Frisell, Hugo
    et al.
    Jönköping University, School of Engineering, JTH, Civil Engineering and Lighting Science.
    Elison, Wilma
    Jönköping University, School of Engineering, JTH, Civil Engineering and Lighting Science.
    Att förstärka upplevelsen av träd med hjälp av olika armaturplaceringar, intensitet och färgtemperaturer2022Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    Introduktion – Projektets syfte är att undersöka hur man framhäver trädets form med hjälp av armaturplacering, intensitet och färgtemperatur samt hur belysningen anpassas efter olika trädarter och trädtyper. Metod – Denna kvalitativa undersökning har genomförts genom intervjuer och kvasi-experiment av personer som arbetar eller studerar inom belysningsbranschen. Resultat – Mycket handlar om den kringliggande miljön. Hur mycket ljus eller mörker som finns runt om påverkar därför hur vi upplever ljuset. Det är viktigt att ta hänsyn till den kringliggande miljön och se till att varken belysa för mycket eller för lite. Att arbeta med färgtemperaturer som ligger nära ytfärgen är ett bra sätt att förstärka materialet. Att noggrant planera ljus förstärker växternas material och gör att man uppskattar naturen runt omkring. Utifrån svaren från enkäten dras slutsatsen att alla upplever skillnad på upplevd volym med hjälp av en kombination av färgtemperaturer. Analys – Om upplevelsen blir större eller mindre med varmt respektive kallt ljus var det delade meningar om. En intervjuad person upplevde att en kall färgtemperatur ökade den upplevda volymen, en annan sa att en varm färgtemperatur skulle öka den upplevda volymen. Man kunde se att med en kall färgtemperatur ökade den upplevda volymen och skapade mer liv i trädet. Majoriteten tror att trädets volym kan förändras med hjälp av färgtemperaturer. Diskussion – Efter att ha utfört både kvasi-experiment och intervjuer kan man se att alla människor upplever ljus olika. En person vill ha mer ljus medan en annan vill ha mindre ljus på exakt samma träd. Något som också har noterats är att de personer som intervjuades hade fler liknande åsikter kring hur träd bör belysas jämfört med de respondenter som svarade på enkäten vid experimenttillfället. Åsikterna var mer splittrade bland studenterna. Mycket handlar om den kringliggande miljön, hur mycket ljus eller mörker som finns runt om då detta påverkar hur vi upplever ljuset. Det är viktigt att ta hänsyn till den kringliggande miljön och se till att varken belysa för mycket eller för lite.

  • 28.
    Gerleman, Martina
    et al.
    Jönköping University, School of Engineering.
    Malin, Rosberg Gustafsson
    Jönköping University, School of Engineering.
    Gilla Gille - Att visuellt förmedla en identitet2011Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    As the market for graphic design evolves, it becomes more and more important

    for companies to be noticed and known by their trademark. Companies nowadays

    have to be well aware of the way they would like to be perceived publicly and

    form a profile on the market from that preference.

    The brand Gille was founded in the year of 1967 and produces cookies to be sold

    in stores all over the world. Gille does not yet have a graphic profile that reflects

    their wish of how they would like to be visually seen on the market; instead the

    brand creates new graphic material continuously, without any common guidelines.

    This is the main reason why Gille’s rivals are better known on the market.

    The purpose of this project was to create a proposal of a graphic profile for the

    brand Gille. To examine our purpose of this project, we established the following

    issues:

    • What are the main values and unique qualities that the brand Gille wish to

    communicate to their target audience?

    • In what ways can someone communicate the main values and unique

    qualities of a brand with the use of graphic design?

    Our project method has been based on interviews with the marketing director of

    Gille, information from professionals who work in the field of graphic design and

    communication, as well as analysis and theoretical facts concerning subjects such

    as colour, typography, visual communication and brand.

    As a result of this project, we have created a proposal of how Gille could profile

    the brand on the market. The graphic profile contains suggestions for the design

    of package labels, business cards, letterheads and their webpage. Chapter 4.6

    contains our suggested answers to the issues put forward. From our interview

    with the marketing director of Gille, we learned that uniformity is important for a

    graphic profile to be effective as a communicative tool. Based on this interview we

    also got to know the main values and qualities, which the brand would like to

    communicate. Then, theoretical facts and interviews that we received from

    professionals in the field gave us guidelines on how to use graphic design to

    communicate such values and qualities.

    Our conclusion of this project is that it is necessary for brands to continuously be

    aware of their position on the market. Brands also need graphic profiles which

    comply and communicate the main values of the brand. Finally, we have given our

    cooperating company a proposal of how they can continue their work towards

    developing and maintaining their position on the market.

  • 29.
    Gleicher, Michael
    et al.
    University of Wisconsin - Madison, Madison, WI, United States.
    Riveiro, Maria
    Jönköping University, School of Engineering, JTH, Department of Computer Science and Informatics.
    Von Landesberger, Tatiana
    Universität zu Köln, Köln, Germany.
    Deussen, Oliver
    University of Konstanz, Konstanz, Germany.
    Chang, Remco
    Tufts University, Medford, MA, United States.
    Gillman, Christina
    Leipzig University, Leipzig, Germany.
    A Problem Space for Designing Visualizations2023In: IEEE Computer Graphics and Applications, ISSN 0272-1716, E-ISSN 1558-1756, Vol. 43, no 4, p. 111-120Article in journal (Refereed)
    Abstract [en]

    Visualization researchers and visualization professionals seek appropriate abstractions of visualization requirements that permit considering visualization solutions independently from specific problems. Abstractions can help us design, analyze, organize, and evaluate the things we create. The literature has many task structures (taxonomies, typologies, etc.), design spaces, and related frameworks that provide abstractions of the problems a visualization is meant to address. In this Visualization Viewpoints article, we introduce a different one, a problem space that complements existing frameworks by focusing on the needs that a visualization is meant to solve. We believe it provides a valuable conceptual tool for designing and discussing visualizations. 

  • 30. Gorki, Christian
    Luxury products as a driver for unique customer experiences: Designing an outdoor kitchen cabinet for a luxury brand2024Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    This report describes the process of designing a cabinet for a luxury outdoor kitchen brand. It aims to close the market gap of a cabinet which withstands the outdoor environment and creates a contemporary luxury experience. The methodology was structured around analyzing and synthesizing the luxury brand and the luxury industry and identifying luxury product characteristics. Furthermore, design methods were used to create the design of the cabinet. The result was a modular cabinet that addressed luxury's utilitarian and symbolic aspects. Finally, the report highlights the characteristics of luxury goods and compares them to the results achieved.

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  • 31.
    Green, Lisa
    Jönköping University, School of Engineering.
    'Hen i lådan': Ett arbete om genusperspektivet på förpackningsdesign2015Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    'Hir in the box' is a study about the gender perspective in packaging design and how it is today. The study deals with the product category razors, for both women and men, to examine and compare products with the same function but with different designs. Based on an analysis of how packages are designed for different sexes, information should be given on how gender-neutral packaging can be designed and used in the future to reach the market. The purpose of the study is also to contribute to future research on the subject. To fulfill the purpose of this study, nuanced and in-depth data is collected by means of a small-N-study and a qualitative study in the form of open group interviews where the survey units are reviewed and discussed. By breaking down the design into its various elements, differences in the design of different genders are defined and analyzed to create a discussion on why this is and how to design packaging to avoid this stereotypical appearance. The work has resulted in a confirmation of the gender perspective in the razors packaging design; products for women and men are different and designed with stereotypical gender roles as a base. The work also clarifies that these stereotypical gender differences lives on from a long time ago, therefore concludes that a rethinking of gender-neutral products can become very popular in the market to break the persistence of stereotypical gender roles. By reaching out to the genderconscious target group through their marketing, such norm-critical products can hit big in the market. The work has an intense form consisting of qualitative survey methods and few survey units. Although this provides in-depth and nuanced data it means that general conclusions are difficult to draw. The limitations of this work are its interpretive analysis, the investigator has interpreted the collected data in one way and others can interpret it differently.

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  • 32.
    Gustafsson, Leonardo
    Jönköping University, Jönköping International Business School. Jönköping University, School of Engineering, JTH, Industrial Product Development, Production and Design, JTH, Industrial design.
    DESIGN OF NEW COSMETIC PRODUCT2021Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
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  • 33.
    Gustavsson, Sara
    et al.
    Jönköping University, School of Engineering, JTH, Industrial Engineering and Management.
    Ydeklev, Sandra
    Jönköping University, School of Engineering, JTH, Industrial Engineering and Management.
    Borgar för kvalité2012Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    It is becoming more attractive to have a good packaging design. It is important to get attention and stand out against competitors. It is also important to convey a feeling. Everything that can be shown, products or not, should symbolize the company.

    Borgens Konserver AB is located in Borgholm on Öland and has been in business since 1941. Borgens are specialized in mushrooms and their products can be found in stores all over Sweden. Our job was to develop a new package design for Borgens current and coming products. The packaging design is designed as a basic design that can be applied to both current and coming products.

    Our questions are:

    • How should picture, illustration, color and fonts be used to make a good package design?• How does Borgens wants to be understood in core values ​​and unique characteristics? • How do consumers perceive the current packaging design regarding core values ​​and unique characteristics? • How should the package design be designed to convey Borgens core values and unique characteristics to the target audience?

    The foundation of the work is an interview with Borgens CEO, Anders Gunnarsson. Based on the interview we made a consumer survey about the core values ​​and unique characteristics Borgens want to be associated with. An interview with a reference person was conducted to obtain input and feedback on Borgens current packaging design and our work to develop the new packaging design. A competitor's assay was also made to study the appearance of Borgens competitors.

    The result was a packaging design that can be applied to all of Borgens products and coming products. A package design that symbolizes the values ​​that were developed in the consumer survey and the interview with Borgens. The design is heavily based on the current design. It is important that the new packaging design attracts both existing and new consumers.

  • 34.
    Hall, Tim
    et al.
    Jönköping University, School of Engineering, JTH, Industrial Product Development, Production and Design.
    Sjökvist, Anton
    Jönköping University, School of Engineering, JTH, Industrial Product Development, Production and Design.
    Utveckling av Husqvarna måttband: Produktutveckling av Husqvarnas måttband2021Independent thesis Basic level (university diploma), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Husqvarna is a company that currently focuses on outdoor products such as robotic lawnmowers, chainsaws, garden tractors and trimmers. The company also provide a great variety of accessories for professionals related to these products, including measuring tapes for forestry work.

    This thesis has identified problems linked to the measuring tape that Husqvarna delivers to customers and concepts on how these problems can be solved will be developed. The problems associated with the measuring tape are mainly three. One of these problems are that the measuring tape occasionally breaks. This problem can also be linked to one other problem which is that the measuring tape gets tangled in the branches or the trunk, this can cause it to break when the user tries to loosen it. A third problem is that the hook at the end of the measuring tape being difficult to attach to the trunk, especially at colder temperatures when the tree is frozen.

    The report covers measures taken to find solutions to these problems. The measures have been taken in consultation with methods that are part of the product development processes. A foundation in the method "Design thinking" was laid early in the work, this was made to follow the correct methods used to develop concepts that solve identified problems. In order to determine a final concept, the work has gone through these different methods where interviews with users were a basis for defining requirements which is then used to brainstorm concepts in consultation with Husqvarna. These requirements, which was generated after discussions with users, provided a clear picture of the problems surrounding the measuring tape. The concepts that emerged at this brainstorming meeting have then been screened down and combined to generate an optimal concept that covers the problems located at the beginning of the work.

    Throughout the process, the work has concluded that there are three different concepts that solve these problems, these concepts combined delivers a final concept. The concept is to be able to redesign the tape that performs the measurement with a digital measuring tape instead of a manual measuring tape, but also for further development to be able to have measurement data delivered directly to the chainsaw or other equipment that the user has with them. In addition, the hook has received modifications where the surface area used to press the hook into the trunk has been increased in order to be able to have more force applied to the hook when attaching. The hook has also been reshaped from the existing one, the changes applied are a cylindrical hook with a sharp end rather than a sheet metal with a rectangular form sharpened to make the hook. This simplifies the procedure of pressing the hook into the trunk so that the force required is lower than the existing one. In addition, inspiration has been taken from fishing gear to protect the hook from getting caught when retracting the hook to the measuring tape housing. This is accomplished with the help of small rods that protect and move the hook away from branches and similar obstacles.

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    Utveckling av Husqvarna måttband
  • 35.
    Hallner, Ellen
    et al.
    Jönköping University, School of Engineering, JTH, Construction Engineering and Lighting Science.
    Forsberg, Linnea
    Jönköping University, School of Engineering, JTH, Construction Engineering and Lighting Science.
    Framhävning av urbana objekt: Bakgrundsljusets påverkan på upplevelsen av ett landmärke2023Independent thesis Basic level (degree of Bachelor), 180 HE creditsStudent thesis
    Abstract [en]

    The complexity and movement of urban environments require carefully planned lighting and prioritization in the interplay between highlighting important elements and leaving others aside. In order to reduce the risk of over-lighting by lighting objects with a large brightness contrast against their background, alternative methods for highlighting landmarks in urban spaces should be investigated. This thesis examines how the experience of smaller urban landmarks is affected by brightness contrasts in its background. The purpose of the study is to investigate how the background lighting of landmarks is designed and is being designed today, as well as how highlighting of landmarks is affected by the light contrast in its background. By using lighting of the landmarks background environment as a tool, the study aims to help create a clear and easy-to-understand orientation through the urban environment during dark hours. 

    The study was carried out in three phases through a field experiment, interviews and a final quasi-experiment. An observation of selected urban objects and their areas was carried out in the field experiment, followed by two semi-structured interviews regarding lighting designers consideration of the background when lighting landmarks in an urban environment. When observing the studys quasi-experiment, general environments with different background principles were analyzed in a staged urban environment. 

    The results of the study show that varying degrees of consideration are taken regarding the lighting of urban objects surroundings, depending on previous experience with lighting planning. The studys quasi-experiment showed that the brightness contrast between an urban object and its background, together with brightness contrasts and the shape of the light images within the background, affects how the object is perceived. The results indicate that the lighting of an urban environment, taking these factors into account, has an impact on the experience of the objects in the environment. When the background is lit softly, symmetrically, and when the entire background is definable, an idea of the surrounding environment is given, which makes the object emphasized. 

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    Framhävning av urbana objekt
  • 36.
    Hanna, Maryna
    et al.
    Jönköping University, School of Engineering, JTH, Industrial Product Development, Production and Design, JTH, Industrial design.
    Coman, Nesia
    Jönköping University, School of Engineering, JTH, Industrial Product Development, Production and Design, JTH, Industrial design.
    Motion Graphics in Relation to Branding: An Exploratory Study2021Independent thesis Basic level (degree of Bachelor), 180 HE creditsStudent thesis
    Abstract [en]

    Nowadays, there are many trends and changes happening in the market industry, in order to cope with the rise of technologies. Brands are finding new, modern, and revolutionary ways in order to elevate their identities into new levels. Therefore, the adoption of motion graphics and videos yield remarkable improvements in marketing in general. The benefits of motion graphics and its impact on the field of design and marketing have attracted the attention of researchers and businesses around the world.

    This thesis focuses on the benefits of motion graphics in branding, and how it can add more values, opportunities, and movement to digital brand identities in order to make brands live and breathe. First, the term “Motion Graphics” is introduced and defined, for it is a vague concept for some of the viewers. In addition, a small description of the history of branding and motion graphics is touched upon, in order to give the viewers, the idea of where both fields came from and how they evolved to the level they are now. Second, the thesis uses a qualitative method such as semi-structured interviews, together with data through the insights, experiences, and knowledge of professional designers working in the field. The interview method is chosen because it is best suited to provide a more complete understanding of the research problem than quantitative data for this specific topic.

    Then this thesis continues to illustrate the importance of adding motion graphics in every digital brand. Where each brand can have its own unique style of animation that can differentiate their identity in the market. Therefore, some examples are presented as well as some successful digital brands that have their own animation and illustration style that make their identity stand out. Finally, the results show that motion graphics is indeed in demand and may become a norm to be added in every digital brand toolkit. In addition, motion graphics can add dynamism, can reflect the digital brand and its attributes in a better way, help brands convey their messages in a more effective way, and can increase the value and make it more suitable for social media. 

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  • 37.
    Hansen, Martin
    Jönköping University, School of Engineering, JTH, Industrial Product Development, Production and Design, JTH, Industrial design.
    A Friendly Product: A Kansei engineering study2019Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    This master thesis is about exploring the possibility to concisely and deliberately apply a feeling on a product medium. The report features the process and results of using the kansei engineering methodology to develop and evaluate a friendly vibrator (pleasure product). The thesis is performed at a master level in the program of Industrial Design at Jönköping University.   

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  • 38.
    Hansson, Richard
    Jönköping University, School of Engineering.
    Konceptstudie av solcellsdriven bil2011Independent thesis Advanced level (degree of Master (One Year)), 20 credits / 30 HE creditsStudent thesis
    Abstract [sv]

    World Solar Challenge är en tävling i Australien vars syfte är att främja utvecklingen av förnyelsebar energi. Här deltar olika universitet runt om i världen och för att bygga en solcellsdriven bil som drivs av solens energi. Den ska sedan köras en sträcka mellan Darwin och Adelaide på dryga 300 mil genomAustralien på kortast möjligast tid. Projektet görs för Tekniska Högskolan i Jönköping till en kommande kurs somstudenter kan söka sig till för att delta i World Solar Challenge 2013. I kursen ingår att bygga en solcellsbil som man sedan tävlar med. Genom att sätta upp krav som är nödvändiga och önskvärda i en funktionsanalys får projektet en utgångspunkt och ett stöd som bestämmer hur konceptet ska se ut och vilka krav som måste uppfyllas. De restriktioner som tävlingsledningen för World Solar Challenge upprättat kan omvandlas till nödvändiga krav ifunktionsanalysen. Researchen, restriktionerna och de teorier som de aerodynamiska aspekternapekat på bestämmer hur konceptet är utformat. Resultatet i projektet är en solcellsbil som med hjälp av sin sammanhängande form får goda aerodynamiska egenskaper och kan på det sättet konkurrera om en topplacering i World Solar Challenge. Konceptet kallas Sting och är ett trehjuligt fordon med en solcellsyta på 6m2 som är den tillåtna ytan för kiselsolceller. Genom att placera förarhytten framtill påverkar inte luftmotståndet bakänden lika mycket, som är den del som utsätts för mest turbulens. Bakänden kan på detta sätt smalnas av och föra samman luftströmmarna igen utan att det uppstår turbulens. Designen av Sting kommerfrån fyra värdeord vilka är: snabb, miljövänlig, aerodynamisk och alternativa energikällor. Genom detta projekt kan konceptet utvecklas vidare i den kommande kursen hos Tekniska Högskolan i Jönköping . Slutsatsen är att konceptet uppfyller de krav som funktionsanalysen innehåller och att konceptet kan ligga till grund för kursen med en bra utgångspunkt.

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  • 39.
    Havemose, Karin
    Jönköping University, School of Engineering, JTH. Research area Industrial Production.
    The Encyclopedia Hands: From Design Thinking to Design Making2013In: Swedish Design Research Journal, ISSN 2000-964X, no 2, p. 58-64Article in journal (Refereed)
    Abstract [en]

    This article deals with creativity in practice and reveals the complex web of knowledge and skills that are in the things we create. Immaterial values such as traditions, memories and intentions are made visible. Also dimensions from the philosophy of knowledge are revealed: reflective judgement, aesthetic sensitivity and accountability for doing good work. The epistemology of the article is based on the theory of hermeneutic experience and empirical examples are gathered from the author's book Ting in motion - the design process (2012).

  • 40.
    Havemose, Karin
    Jönköping University, School of Engineering, JTH. Research area Industrial Production.
    Ting i rörelse - om designprocessen2012Book (Other academic)
  • 41.
    Hegestrand, Daniel
    Jönköping University, School of Engineering, JTH, Product Development.
    ION: Konceptuell utveckling av elcykel2017Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    This project was conducted in collaboration with Emtes Autotech and Berge consulting with the goal to develop and design an electric pedelec for general and off-road use. The idea behind the pedelecs Is to introduce something that can both be used as a source for everyday transportation, and as a source of fun exercise. The idea behind this is to incorporate a stronger engine into the pedelec, giving it an increase in force, acceleration and speed. 

    The thesis is written in the field of industrial design and will take the reader through a typical design process. The project will start with a design brief that is formulated with the client and continue into understanding the problem by analyzing the target consumer, the market and other factors of interest. The project will then go into an ideation face that explores opportunities found during research and finish with a worked-through concept that in the end was presented as a full-scale model. 

    Methods used during the project are among others: Bootleg Bootcamp, Gannt-schedule, Functional analysis, Trend analysis, Parts breakdown structure, Competitor analysis, Image board, Brainstorming, CAD-modelling and Rapid prototyping.

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  • 42.
    Hjortman, Robin
    Jönköping University, School of Engineering, JTH, Product Development.
    Ergonomics study and concept development of a wide filling knife: Master thesis in industrial design2018Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    Painting equipment, particularly wide filling knives, is a very traditional area that has experienced limited development since the mid-century. The same applies to the view of the product. It is made formerly for men, used formerly by men in a repetitive and highly wearing manner.

    Orkla House Care, formerly Anza, is the leading professional painting tool producer in the Nordics. Their goal is to adapt their tool for a wider consumer base, focusing on amateurs.

    This industrial design project aims at modernizing the view and usage of the Anza wide filling knife with focus on ergonomics, equality and inclusivity. The developed concept is thought to create extra support for the hand through raised surfaces and is shaped to also suit users with smaller hands. The design and packaging is focused on adding value to the product and creating a modern and refined impression. Simplicity, tactility and tradition are some of the themes for the design work.

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  • 43.
    Hongjian, Li
    et al.
    Jönköping University, School of Engineering, JTH, Department of Computer Science and Informatics.
    Yujie, Zhou
    Jönköping University, School of Engineering, JTH, Department of Computer Science and Informatics.
    Enhancing User Satisfaction Through Micro-interactions: A Qualitative Study of Usability on Spotify2024Independent thesis Basic level (degree of Bachelor), 180 HE creditsStudent thesis
    Abstract [en]

    This study investigates the impact of micro-interactions on user satisfaction within music applications, specifically examining the usability differences between simpler and more complex interactions. The research employs semi-structured interviews to assess user satisfaction with two different levels of micro-interaction complexity. The goal is to derive actionable insights for optimising user-centred design in digital music streaming platforms, ultimately enhancing user satisfaction.

    The semi-structured interview method is chosen for this study, with the assistance of A/B testing designed by the researchers to gain realistic and informative qualitative data. To analyse a large amount of qualitative data, thematic analysis is utilised as the analytic method.

    The results reveal a clear preference for simple micro-interactions. Participants found these interactions required fewer steps, were more intuitive, and demanded minimal cognitive effort, thereby avoiding information and feature overload. In contrast, complex micro-interactions often led to confusion and frustration due to unnecessary complexity and unclear iconography. Moreover, participants expressed a need for personalised and voice-activated interactions to enhance usability and accessibility in diverse contexts.

    These findings underscore the importance of designing micro-interactions that align with users' mental models and preferences. By prioritising simplicity, intuitiveness, and personalization, music streaming services can significantly improve user satisfaction and engagement.

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    Enhancing User Satisfaction Through Micro-interactions-A Qualitative Study of Usability on Spotify
  • 44.
    Hultman, Linna
    et al.
    Jönköping University, School of Engineering, JTH, Department of Computer Science and Informatics.
    Jiang, Yi
    Jönköping University, School of Engineering, JTH, Department of Computer Science and Informatics.
    Dark vs Light: A Study on Dark Mode's Effects on User Trust and Brand Perception2024Independent thesis Basic level (degree of Bachelor), 15 credits / 22,5 HE creditsStudent thesis
    Abstract [en]

    With the emergence of Dark Mode as a user interface design trend, it has increasingly been employed in operating systems, websites, and applications. There are several benefits to using Dark Mode: it can save battery life, reduce eye strain, is suitable for dark environments, and can be used as a reason for branding. This study aims to investigate whether Dark Mode applied to mobile commerce platforms impacts user trust and users’ perception of a brand in comparison to Light Mode. This study used a mixed-methods approach, including A/B testing followed by a questionnaire with Likert scale questions and open-ended questions, and involved 24 participants who were split into two groups, one testing a Light Mode version of a mobile commerce prototype and one testing a Dark Mode version. The results showed that while the Light Mode participant group had similar thoughts and feelings of the app which were mostly positive, the Dark Mode participant group was divided in their thoughts and feelings of the application related to trustworthiness and the perception of the brand. Dark Mode negatively impacts user trust and negatively impacts users’ perception of a brand. The findings of this study provide meaningful insights into the field of user interface design and branding and can serve as a reference for future studies within the field. 

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  • 45.
    Häggström, Cecilia
    School of Design and Craft (HDK), University of Gothenburg.
    The relevance of academic writing in design education: academic writing as a tool for structuring reasons2008In: Journal of Writing in Creative Practice, ISSN 1753-5190, E-ISSN 1753-5204, Vol. 1, no 2, p. 151-160Article in journal (Refereed)
    Abstract [en]

    This paper focuses on the current function of academic writing for design education within Sweden. It argues that in its present form academic writing is used to explain the final result by accounting for the process, but it would be much more useful to designers if the form were modified to fit the purpose of justifying a design solution. Interpretations of the academic report as chronologically telling about the process have, in Swedish design education, resulted in muddled texts where the final results are absent or hidden in the lengthy description of the process. The academic report fulfils its function because it is a logical construction. Its form includes explication of the research-process because this process determines the reliability and/or validity of the new knowledge arrived at. An excellent design-process does not, however, guarantee excellent design: a design-solution is justified only by solving the problem. Adjusted to this purpose, academic writing could become a useful tool, helping students to grasp which explicit reasons and grounds may support their definition of the problem, outline how their design may be a solution to it, and also show where reasons and grounds may prove to be poor. Writing, in a modified academic form, can become a useful and integrated tool in design education, primarily if the intellectual skill developed through this writing is useful also for the practitioner.

  • 46.
    Högstedt, Moa
    et al.
    Jönköping University, School of Engineering, JTH, Civil Engineering and Lighting Science.
    Karlsson, Victor
    Jönköping University, School of Engineering, JTH, Civil Engineering and Lighting Science.
    Ljuskonst för människans välmående: En litteraturstudie om konstens effekter i vårdmiljöer2020Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [sv]

    SammanfattningBakgrunden till denna studie är att människor som besöker vården kan uppleva ett obehag då ett sjukhusbesök oftast föregås av en sjukdom eller skada. Åtgärder som kan motarbeta dessa obehagskänslor och göra upplevelsen positivare kan därför ha stor effekt på både patienter och personals välmående.Syftet med denna studie har varit att undersöka om det med hjälp av ljuskonst är möjligt att få patienter att uppleva mindre obehag och få ett ökat välmående i vårdmiljöer.Metoden som använts är en litteraturstudie där relevant litteratur inom ämnen som konst, ljus, arkitektur och vårdmiljö samlats och analyserats av författarna. Analysen har genomförts med PRISMA som protokoll och har stora likheter med en systematisk litteraturstudie.Resultaten av studien visar att ljuskonst kan bidra till en bättre miljö för såväl patienter som anställda i vården. Det finns mycket forskning på att ljus och konst separat ger upphov till välmående och det finns starka indikationer på att ljuskonst har en positiv påverkan.Slutsatsen är att det behövs mer forskning på specifikt ljuskonst, inom vården och generellt. För att kunna motivera ekonomin i att investera i ljuskonst bör det kunna påvisas att ljuskonsten har önskad effekt. Ett exempel på det, skulle kunna vara snabbare tillfrisknande vilket leder till kortare vårdtider och därmed lägre kostnad. Ett annat exempel är att patienter mår bättre i väntrummet vilket rent ekonomiskt kan leda till att patienter väljer att lista sig på vårdcentraler som har en bättre miljö i väntrummen. Studierna visar att patienter i en stressad miljö, som vårdmiljön ofta upplevs vara, uppskattar distraktioner i form av till exempel ljuskonst.

  • 47.
    Ikenstein, Vincent
    et al.
    Jönköping University, School of Engineering, JTH, Civil Engineering and Lighting Science.
    Takkunen, Markku
    Jönköping University, School of Engineering, JTH, Civil Engineering and Lighting Science.
    Associationer till färgat ljus2020Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Lighting can effectively convey messages or emotions, especially with the help of colours. Coloured light is used today to mark celebrations and theme days and to profile brands. However, it is not obvious which emotions or messages coloured light convey, as research on the subject is limited. The purpose of this study was to create understanding and knowledge of colour symbolism and colour psychology, with a focus on coloured light and surface colour and limited to the colours red and blue. The study was a thesis carried out as part of the lighting design education at the Jönköping School of Engineering 2020.

    Four images were produced that represented red light, blue light, red surface colour and blue surface colour. An existing building was used for the images that were produced using a lighting test and image editing. The pictures were presented to participants in a digital survey. The survey questions were designed according to Vogel's (2008) method of quantitatively evaluating an atmosphere using 38 words. 43 persons of varying age, gender, education and occupation participated in the study.

    The results showed that there is a difference between how red and blue are associated, but also between how coloured light and surface colour are associated. The images that represented coloured light generated overall stronger associations than the surface colours. The coloured light was more exciting, hospitable and nice. Blue colour was felt as cold and chilly, while red colour was associated with warmth. Participants responded, among other things, that they based their associations on memories, experiences and knowledge of light and colour.

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    Associationer till färgat ljus
  • 48.
    Jonasson, Emelie
    et al.
    Jönköping University, School of Engineering, JTH, Product Development.
    Petras, Caitlin
    Jönköping University, School of Engineering, JTH, Product Development.
    Visuellt tillfredställande ljusmiljöer vid nyplanerad belysning på utvalda sjukhusavdelningar2018Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Abstract

    The purpose with the report is to contribute with information around how to shape a lighting environment that support well-being. The goal is to show builders that the Swedish lighting standard SS-EN 12464-1 ​Ljus och belysning ​can be fulfilled in a more visually satisfactory manner. ​The study includes general areas of newly built and reconstructed hospitals. Observations at the hospitals take place during the day and do not take the weather into account. ​Builders for different types of projects are interviewed to get an understanding of how lighting design is handled in the construction process.

    The thesis has qualitative methodology where previous research forms the basis for the work, supplemented with observations and interviews. Collection of research on well-being and light environment is the first step in the work. Thereafter two hospitals are observed. Conclusions drawn from previous research and observations are used to make interview questions to the builders.

    Research shows that a satisfactory light environment that promotes well-being is an interplay that forms an ensemble of several factors where light is one of the factors together with architecture, air, sound, furnishing, color, and opportunity for outlook from windows as well as daylight. The two hospitals that have been observed follow to some extent what research shows how light environments should be designed after well-being. Builders think that lighting is an important part of a building and should come in at an early stage. Generally, the builder's does not possess any expertise in the area, thus taking expert assistance for best results. The builders who responded to the interviews in the projects had a basic requirement following the Swedish lighting standard SS-EN 12464-1. ​It is shown that visually satisfactory light environments that promote well-being can partly be created with Swedish lighting standard SS-EN 12464-1. Provided that a lighting designer comes in early in the construction process and may depart from the standard if necessary to create interaction with the other factors in the room that are adapted to human perception.

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  • 49.
    Jonasson, Hugo
    Jönköping University, School of Engineering, JTH, Industrial Product Development, Production and Design, JTH, Industrial design.
    Artificial Intelligence in the Industrial Design Process2023Independent thesis Advanced level (degree of Master (Two Years)), 20 credits / 30 HE creditsStudent thesis
    Abstract [en]

    This report covers the subject and impact of utilizing artificial intelligence tools for image generation in the process for industrial design. By evaluating the tools available on the market at the time of writing the report establishes a toolbox of relevant tools to the design process. These tools are then used to restructure established design processes into a new process and set of guidelines that incorporate these tools as a central part of the design process. The report then covers the “test run” of this process by developing a concept product, which in this case is a camera for a specific brand. Finally, the report covers the implications and potential further developments needed in order to fully incorporate artificial intelligence in the design process, along with potential ethical implications of utilizing these tools to aid in the creation of commercial products.  

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  • 50.
    Jönsson, Kristina
    et al.
    Jönköping University, School of Engineering, JTH, Industrial Engineering and Management.
    Nilsson, Ida
    Jönköping University, School of Engineering, JTH, Industrial Engineering and Management.
    Visuella hemligheter i Sverige och Kina2013Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
    Abstract [en]

    Abstract

    The global society today leads to the fact that many companies choose to invest in other countries’ markets. One problem that can arise is that the communication can be misunderstood by the recipients and therefore risks of becoming costly and unsuccessful. To counter this problem, we have investigated cultural differences between western and eastern cultures and how those differences can affect the perception of visual communication in the form of logotypes. The work also aims to increase understanding of which similarities and differences that affect how visual elements such as colours, fonts, shapes and symbols are perceived and how they can be seen as global.

    The purpose of the thesis was to examine how visual communication, in the form of logotypes, is perceived in the western and eastern countries. The aim was also to find out which cultural differences that affect what we perceive, and to investigate how the visual elements can be used to get logotypes to be seen as global in both Sweden and China. The main purpose has been divided into the three following questions:

    • What cultural differences affect how visual communication is perceived in Sweden and China?
    • Are there similarities/differences in how visual elements in logotypes are perceived and used in Sweden and China?
    • How can the visual elements be used to get logotypes to be seen as global in both Sweden and China?

    To examine this area, we used a combination of three methods; a literature review, interviews and a competitive analysis. With these three methods we tackled the area from multiple perspectives, which increases both the reliability and validity of the results.

    We have reached the results that there were four major cultural differences that affect the visual communication. We have also seen that there are similarities and differences in how visual elements in logotypes are perceived and used in Sweden and China. The results also showed that there are no specific visual elements or guidelines for creating a logotype that is perceived as global in both Sweden and China.

    One conclusion we reached was that companies and brands need to be aware of the cultural differences that affect the perception of visual communication. They also need to know to what extent it affects them. Since there are similarities and differences in how visual elements are perceived, we have concluded that the individual's perception can vary a lot, but that people within the same culture often have relatively similar views. To get a logotype to be seen as global in Sweden and China, we have concluded that the logotype should follow the same guidelines as for a well-made and high quality logotype.

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  • asciidoc
  • rtf