The Business of Micro Transactions: What is the players' motivation for purchasing virtual items?
2016 (English)Independent thesis Advanced level (degree of Master (Two Years)), 10 credits / 15 HE credits
Student thesis
Place, publisher, year, edition, pages
2016.
Keywords [en]
Generation Y, video game, avatar, micro transaction, virtual item, theory of consumption values
National Category
Business Administration
Identifiers
URN: urn:nbn:se:hj:diva-30578ISRN: JU-IHH-FÖA-2-20160204OAI: oai:DiVA.org:hj-30578DiVA, id: diva2:937793
Subject / course
IHH, Business Administration
Presentation
2016-05-31, Gjuterigatan 5, 553 18 Jönköping, Jönköping, 16:30 (English)
Supervisors
Examiners
2016-06-162016-06-162016-06-16Bibliographically approved