Planned maintenance
A system upgrade is planned for 10/12-2024, at 12:00-13:00. During this time DiVA will be unavailable.
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Berättande simuleringar: Om datorspel och lärande i GY11:s litteraturundervisning
Jönköping University, School of Education and Communication, HLK, School Based Research, Media, Literature and Language Didactics. Jönköping University, School of Education and Communication, HLK, Disciplinary Research.
2011 (Swedish)Independent thesis Advanced level (professional degree), 10 credits / 15 HE creditsStudent thesis
Abstract [sv]

Uppsatsen försöker kartlägga hur och om datorspel kan användas i samma syfte som skönlitteratur i den litteraturundervisning som GY11 föreskriver. Fokus ligger på beröringsytor mellan skönlitteratur och datorspel gällande lärande; främst identitetsskapande, moral och etik men också stilistiska drag och litteraturvetenskapliga begrepp. Med två exempel, Fallout: New Vegas och Grand Theft Auto IV, visas hur berättandet i datorspel kan ge mediet en plats i gymnasieskolans litteraturundervisning, samt hur immersion, perspektiv och interaktivitet kan ge spelare något som inte skönlitteratur kan ge läsare.

Abstract [en]

The purpose of this thesis is to discuss whether and how computer games can be used as fiction in literature education in accordance with the new Swedish gymnasium curriculums, GY11. The focus is on the contact points between computer games and fiction regarding learning; foremost building identities, morality and ethics, but also stylistics and concepts in literary science. It is show that, using two examples (Fallout: New Vegas and Grand Theft Auto IV), the narrative elements in computer games can give them room and literary education, and also that immersion, perspective and interactivity can give players something that fiction can’t give its readers.

Place, publisher, year, edition, pages
2011. , p. 32
Keywords [en]
computer games, learning, fiction, literature education, Swedish education
Keywords [sv]
datorspel, lärande, skönlitteratur, litteraturundervisning, svenskundervisning
National Category
General Literature Studies Social Sciences Interdisciplinary
Identifiers
URN: urn:nbn:se:hj:diva-15343OAI: oai:DiVA.org:hj-15343DiVA, id: diva2:422499
Subject / course
HLK, Swedish Language and Literature
Uppsok
Humanities, Theology
Supervisors
Examiners
Available from: 2011-06-28 Created: 2011-06-13 Last updated: 2018-01-12Bibliographically approved

Open Access in DiVA

fulltext(394 kB)632 downloads
File information
File name FULLTEXT01.pdfFile size 394 kBChecksum SHA-512
41c7b22bf6c11ba8d2f8b1a93e3eebfe209201806424b2d0954a0b8852e07590f09cebae8d42fb4f53d088ed43f7943b72edbecf07f102af3789ad94d7ea27da
Type fulltextMimetype application/pdf

By organisation
Media, Literature and Language DidacticsHLK, Disciplinary Research
General Literature StudiesSocial Sciences Interdisciplinary

Search outside of DiVA

GoogleGoogle Scholar
Total: 632 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 635 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf