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Game design as a pedagogical tool for learning and reflection: The case of the ethics experience
Halmstad University, Halmstad, Sweden.
Jönköping University, School of Health and Welfare, The Jönköping Academy for Improvement of Health and Welfare. Halmstad University, Halmstad, Sweden.ORCID iD: 0000-0003-2349-347x
Jönköping University, School of Health and Welfare, HHJ, Dept. for Quality Improvement and Leadership. Jönköping University, School of Health and Welfare, The Jönköping Academy for Improvement of Health and Welfare.ORCID iD: 0000-0003-0123-6392
Halmstad University, Halmstad, Sweden.
2022 (English)In: Design, learning, and innovation: Conference proceedings / [ed] E. Brooks, J. Sjöberg, & A. Kalsgaard Møller, Cham: Springer, 2022, p. 86-96Conference paper, Published paper (Refereed)
Sustainable development
Sustainable Development
Abstract [en]

This paper sets out to present an ongoing pedagogical project where game design is used to let students both learn and reflect upon different perspectives of ethics relevant to the master program they are enrolled in. The paper explains the underlying logic behind the pedagogical process where students develop their own game and at the same time learn about different perspectives of ethics in relation to courses that they are currently taking. With an open and iterative method, we let the students explore, discuss and design a game that can be used by future students. By letting the students decide and lead the development we democratize the learning-process and engage them in a learning experience. More so, this approach to game design as a pedagogical tool to engage and democratize the learning experience is new and increasingly relevant for both students that play games on an everyday basis, but also students that are new to games. Also, it is a constant and dynamic process for both students and teachers.

Place, publisher, year, edition, pages
Cham: Springer, 2022. p. 86-96
Series
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, ISSN 1867-8211, E-ISSN 1867-822X ; 435
Keywords [en]
Experiential learning, Game design, Gamification, Pedagogical tool, Experience design
National Category
Pedagogy
Identifiers
URN: urn:nbn:se:hj:diva-57000DOI: 10.1007/978-3-031-06675-7_7ISBN: 978-3-031-06674-0 (print)ISBN: 978-3-031-06675-7 (electronic)OAI: oai:DiVA.org:hj-57000DiVA, id: diva2:1667006
Conference
6th EAI International Conference, DLI 2021, Virtual Event, December 10-11, 2021
Available from: 2022-06-09 Created: 2022-06-09 Last updated: 2023-02-13Bibliographically approved

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Resmini, AndreaLindenfalk, Bertil

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