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Internet-Related Behaviors and Psychological Distress Among Schoolchildren During the COVID-19 School Hiatus
Chang Gung Univ, Coll Med, Sch Phys Therapy, Taoyuan, Taiwan.;Chang Gung Univ, Coll Med, Grad Inst Rehabil Sci, Taoyuan, Taiwan.;Hong Kong Polytech Univ, Fac Hlth & Social Sci, Dept Rehabil Sci, Kowloon, Hong Kong, Peoples R China..
Minnan Normal Univ, Coll Educ Sci, Zhangzhou, Peoples R China.;Fujian Key Lab Appl Cognit & Personal, Fujian, Peoples R China.;Krirk Univ, Int Coll, Bangkok, Thailand..
Jönköping University, School of Health and Welfare, HHJ, Dep. of Nursing Science. Jonkoping Univ, Sch Hlth & Welf, Dept Nursing, Jonkoping, Sweden.;Qazvin Univ Med Sci, Res Inst Prevent Noncommunicable Dis, Social Determinants Hlth Res Ctr, Qazvin, Iran..ORCID iD: 0000-0002-8798-5345
Hong Kong Polytech Univ, Fac Hlth & Social Sci, Dept Rehabil Sci, Kowloon, Hong Kong, Peoples R China.;Natl Cheng Kung Univ, Natl Cheng Kung Univ Hosp, Inst Allied Hlth Sci, Coll Med, 1 Univ Rd, Tainan 701, Taiwan.;Natl Cheng Kung Univ, Dept Occupat Therapy, Coll Med, Tainan, Taiwan.;Natl Cheng Kung Univ, Natl Cheng Kung Univ Hosp, Dept Publ Hlth, Coll Med, Tainan, Taiwan..
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2021 (English)In: CyberPsychology, Behavior and Social Networking, ISSN 2152-2715, E-ISSN 2152-2723, Vol. 24, no 10, p. 654-663Article in journal (Refereed) Published
Abstract [en]

This study assessed the mediating roles of problematic gaming, problematic social media use, and problematic smartphone use in the associations between psychological distress and screen time use among primary school children during the school hiatus due to the outbreak of the novel coronavirus disease 2019 (COVID-19). Students (n = 2,026; mean [standard deviation] age = 10.71 years [1.07]; 1,011 [49.9 percent] girls) in Sichuan, China completed a cross-sectional online survey, and this study was approved by the ethics committee of the Hong Kong Polytechnic University (IRB ref: HSEARS20190718001). The Internet Gaming Disorder Scale-Short Form, Bergen Social Media Addiction Scale, and Smartphone Application-Based Addiction Scale were used to assess problematic gaming, social media use, and smartphone use. The Depression, Anxiety, Stress Scale-21 was used to assess distress, and an item rated on a 0-10 scale was included to assess fear of being infected by COVID-19. Fear of being infected by COVID-19 was assessed because this could be a confounding variable in the association between psychological distress and screen time use. Increased time spent on gaming, social media, and smartphones was associated with greater problematic gaming, problematic social media use, problematic smartphone use, and psychological distress, but was not associated with fear of COVID-19 infection. Mediation analyses showed that problematic gaming, problematic social media use, and problematic smartphone use were significant mediators in the association between psychological distress and increased time spent on Internet-related activities during the COVID-19 outbreak period. Children who had psychological distress during COVID-19 outbreak might have spent longer time on Internet-related activities due to the school hiatus and problematic use of Internet-related activities. Parents/caregivers are recommended to monitor their children's use of Internet while encouraging children to engage in positive activities to ease the concern of negative psychological responses during the COVID-19 pandemic.

Place, publisher, year, edition, pages
Mary Ann Liebert, 2021. Vol. 24, no 10, p. 654-663
Keywords [en]
COVID-19, problematic gaming, problematic social media use, problematic smartphone use, psychological distress, school hiatus
National Category
Public Health, Global Health and Social Medicine
Identifiers
URN: urn:nbn:se:hj:diva-52470DOI: 10.1089/cyber.2020.0497ISI: 000641804000001PubMedID: 33877905Scopus ID: 2-s2.0-85102929457Local ID: GOA;intsam;740826OAI: oai:DiVA.org:hj-52470DiVA, id: diva2:1554683
Available from: 2021-05-17 Created: 2021-05-17 Last updated: 2025-02-20Bibliographically approved

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Pakpour, Amir H.

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