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Depression, anxiety, and stress mediate the associations between internet gaming disorder, insomnia, and quality of life during the COVID-19 outbreak
Student Research Committee, Qazvin University of Medical Sciences, Qazvin, Iran.
Social Determinants of Health Research Center, Research Institute for Prevention of Non-Communicable Diseases, Qazvin University of Medical Sciences, Qazvin, Iran.
Institute of Allied Health Sciences, College of Medicine, National Cheng Kung University, Tainan, Taiwan.
Social Determinants of Health Research Center, Research Institute for Prevention of Non-Communicable Diseases, Qazvin University of Medical Sciences, Qazvin, Iran.
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2020 (English)In: Addictive Behaviors Reports, ISSN 2352-8532, Vol. 12, article id 100307Article in journal (Refereed) Published
Abstract [en]

Background: For many individuals, the COVID-19 outbreak has increased their psychological distress, changed their behaviors, and impacted their health. With more time spent indoors, many individuals have engaged in increased videogame playing. However, the associations between such behaviors during the COVID-19 outbreak period is unclear. Objective: The present study examined the mediating role of psychological distress (depression, anxiety, and stress) in the association between internet gaming disorder (IGD) and two health outcomes (insomnia quality of life) among adolescents during this COVID-19 pandemic. Methods: A cross-sectional study comprising adolescents (N = 1512) aged 13–18 years (mean age = 15.51 years) was utilized to assess measures on insomnia, depression, anxiety, and stress, IGD, and quality of life during the COVID-19 pandemic. Results: There were small to large significant relationships between the variables. Psychological distress (i.e., depression, anxiety, and stress) served as a strong mediator in the association between IGD and insomnia and quality of life. IGD directly influenced insomnia and quality of life among the participants. Conclusions: IGD is associated with different psychosocial outcomes comprising multiple pathways. Parents need to pay special attention to how much time and how frequently their children play videogames. Parents may need to assist their children in coping with psychological distress during the ongoing COVID-19 pandemic period.

Place, publisher, year, edition, pages
Elsevier, 2020. Vol. 12, article id 100307
Keywords [en]
Adolescence, Anxiety, Depression, Insomnia, Internet gaming disorder, Quality of life, Stress
National Category
Medical and Health Sciences
Identifiers
URN: urn:nbn:se:hj:diva-50951DOI: 10.1016/j.abrep.2020.100307Scopus ID: 2-s2.0-85094593391Local ID: HOA HHJ 2020;HHJÖvrigtISOAI: oai:DiVA.org:hj-50951DiVA, id: diva2:1499536
Available from: 2020-11-09 Created: 2020-11-09 Last updated: 2022-06-23Bibliographically approved

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