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Digital gaming culture in Vietnam: an exploratory study
Jönköping University, Jönköping International Business School, JIBS, Media, Management and Transformation Centre (MMTC).
Univ Kent, Kent Business Sch, Management, Canterbury, Kent, England.
RMIT Univ, Asia Grad Ctr, Ho Chi Minh City, Vietnam.
Univ Technol, Management Discipline Grp, Sydney, NSW, Australia.
2020 (English)In: Leisure Studies, ISSN 0261-4367, E-ISSN 1466-4496, Vol. 39, no 3, p. 372-386Article in journal (Refereed) Published
Abstract [en]

New information and communication technologies continue to spread rapidly into the Asian marketplace, which has led to new patterns of leisure consumption, one of the most popular being digital gaming. However, in Vietnam there is limited research on gaming as a leisure activity. The purpose of this study is to explore the phenomenon of digital gaming in Vietnam to better understand how it is practiced in this culture. Semi-structured interviews were conducted with twenty-five gaming industry figures and gamers. Thematic analysis was used to guide data collection and analysis. The findings indicate that glocalisation, socialised gaming practices and competitiveness characterise the Vietnamese gaming experience. The distinct culture of Vietnam combined with globalised gaming consumption habits has created new modes of play culture, and hence leisure experiences that are growing in pervasive and influential ways.

Place, publisher, year, edition, pages
Taylor & Francis, 2020. Vol. 39, no 3, p. 372-386
Keywords [en]
Digital games; video games; culture; Vietnam; eSports
National Category
Media and Communications
Identifiers
URN: urn:nbn:se:hj:diva-47988DOI: 10.1080/02614367.2020.1731842ISI: 000515769800001Scopus ID: 2-s2.0-85087433804Local ID: HOA;intsam;1415331OAI: oai:DiVA.org:hj-47988DiVA, id: diva2:1415331
Available from: 2020-03-18 Created: 2020-03-18 Last updated: 2025-02-07Bibliographically approved

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McCauley, Brian

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