Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Integrating new technologies into the treatment of CP and DCD
Centre for Disability and Development Research (CeDDR), Australian Catholic University, Melbourne, Australia.
Oxford-Brookes University, Oxford, UK.ORCID iD: 0000-0002-1129-8071
Centre for Disability and Development Research (CeDDR), Australian Catholic University, Melbourne, Australia.
Centre for Disability and Development Research (CeDDR), Australian Catholic University, Melbourne, Australia.
Show others and affiliations
2016 (English)In: Current Developmental Disorders Reports, ISSN 2196-2987, Vol. 3, no 2, p. 138-151Article in journal (Refereed) Published
Abstract [en]

This paper examines how current understandings of childhood participation and motor development provide opportunities for using new technologies (such as virtual reality—VR) for children with neurodevelopmental disorders. Specifically, the International Classification of Functioning, Disability and Health is used to conceptualize the role of technology in treatment across body structures and body function, activity performance, and participation (WHO 2007, 2012). First, we review the particular motor control and learning mechanisms that have been implicated in children with atypical motor development, like DCD. This section will highlight avenues for targeted remediation. Next, VR-based rehabilitation systems are reviewed in relation to neurodevelopmental disorders, focusing first on CP and second on more recent applications for children with DCD. We describe the evolution of particular design innovations in virtual rehabilitation including recent advances using tangible interfaces, as well as other methods targeting cognitive function more specifically. Benefits of these various treatments will be viewed through the lens of current theory and evaluated at the level of child and family outcomes. Finally, we consider the broader aspects of the potential for technological innovation in rehabilitation and its impact on brain function, activity competence, and longer-term participation.

Place, publisher, year, edition, pages
2016. Vol. 3, no 2, p. 138-151
Keywords [en]
Developmental coordination disorder; Cerebral palsy; Rehabilitation; Virtual reality; Cognitive training; Gaming; Interactive digital media
National Category
Neurology
Identifiers
URN: urn:nbn:se:hj:diva-38416DOI: 10.1007/s40474-016-0083-9OAI: oai:DiVA.org:hj-38416DiVA, id: diva2:1172533
Available from: 2018-01-10 Created: 2018-01-10 Last updated: 2018-01-10Bibliographically approved

Open Access in DiVA

No full text in DiVA

Other links

Publisher's full text

Authority records BETA

Green, Dido

Search in DiVA

By author/editor
Green, Dido
Neurology

Search outside of DiVA

GoogleGoogle Scholar

doi
urn-nbn

Altmetric score

doi
urn-nbn
Total: 7 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard1
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • de-DE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • sv-SE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf