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Languages of Amor and Eros in a Virtual World
Högskolan i Jönköping, Högskolan för lärande och kommunikation, HLK, Skolnära forskning, Medie-, litteratur- och språkdidaktik.ORCID-id: 0000-0001-8634-715X
2014 (Engelska)Konferensbidrag, Muntlig presentation med publicerat abstract (Refereegranskat)
Abstract [en]

The expanding digital environments are no longer just tools to be in contact with people worldwide, but a space and a place where people meet and craft relationships. Social activities are not bound to the actual world anymore, which transforms our interaction with each other and our view on personal relationships (Buckingham Shum & Ferguson 2012: 8. Turkle 2011).

In the virtual world Second Life, it is possible to study how bonds between people and close relationships are created digitally and how boundaries of sites, groups and couples are made and unmade through the participation of the users. The overall theoretical frame departs from postmodern theories of love by Derrida, Barthes and Lacan. The model is related to relevant netnographic research (Boellstorff 2008. Ben-Ze’ev 2004. Aneesh 2012).

Findings are intended to contribute to the knowledge about the role of technology in the communicative crafting of emotional bonds. In virtual learning environments, one of the challenges is precisely to engage the participants in ways that make them emotionally and socially involved to remain connected to the space and to the learning.

The current study is focusing on 11 romantic spots rated as popular by the members. Three levels are distinguished as important to reveal the specificities of the crafting of Amor and Eros inside a virtual world: 1. The surroundings 2. The technological possibilities to perform social activities 3. The features of the love stories.

The first two themes are observed in the virtual world, in order to gather information about the multimodal characteristics of different types and levels of communication. The third theme is carried out through in-depth interviews with five informants inside Second Life. The results will reveal how different modes, different languages and language levels come into play to enhance the experience of a meeting between people.

Ort, förlag, år, upplaga, sidor
2014.
Nationell ämneskategori
Medie- och kommunikationsvetenskap Språk och litteratur
Identifikatorer
URN: urn:nbn:se:hj:diva-22686OAI: oai:DiVA.org:hj-22686DiVA, id: diva2:678660
Konferens
AILA 2014, One World, many languages, Brisbane, Australia
Tillgänglig från: 2013-12-12 Skapad: 2013-12-12 Senast uppdaterad: 2016-01-14

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Lindberg, Ylva

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