In this article two computer-produced multimedia stories created by children in their after-school centre are analysed, building on the assumption that children draw that which is important for them. The aim is to make visible the significance of narrative structure, reaccentuation, intertextuality, multivoicedness and various levels of interpretation. The author discusses how the stories spring from the children’s everyday social practice and mirror their contemporary media culture. In conclusion, the author advances the need for the appropriation of a socially shared symbolic system within the chosen genre through participation in social practices