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Developing Business Models in the Video Game Industry: An evaluation to strategic choices made by small and medium-sized development studios
Högskolan i Jönköping, Internationella Handelshögskolan, IHH, Informatik.
Högskolan i Jönköping, Internationella Handelshögskolan, IHH, Informatik.
2012 (Engelska)Självständigt arbete på avancerad nivå (masterexamen), 20 poäng / 30 hpStudentuppsats (Examensarbete)
Abstract [en]

Digitalization has given rise to new opportunities for small and medium-sized video game development studios. No longer bound by physical products and creative restrains, the de-veloper has been empowered with independency. This qualitative study is aimed to under-stand how a development studio develops their business model and how underlying strate-gy is formulated. Additionally we evaluate the degree of innovativeness of the business model in terms of radical and incremental innovation according to Damanpour (1991). To achieve this we present a comprehensive literature review as to gain a more theoretical un-derstanding of industry mechanics and to be able to comprehend reasoning behind existing business models. We structure the dynamics of the business model by analyzing nine busi-ness model aspects as suggested by Osterwalder, Pigneur and Clark (2010). Following our theoretical framework we gain practical input from four separate case studies. An interpret-ative research method is used to gain better understanding of reasoning and choices made. We interpret our findings following a narrative approach which shows that the digitaliza-tion has preluded a paradigm shift in the sense that development studios have started to adopt activities otherwise performed by key partners. As barriers dissipate small and me-dium-sized development studios try to make sense of the current industry, but struggle in doing so. Having to reinvent themselves we conclude that a focus towards creating thicker customer relationships is considered and the idea of seeing games as a service is acknowl-edged to depict the future of the industry. The conclusions of this study contribute to both academic science and industry practice.

Ort, förlag, år, upplaga, sidor
2012. , s. 111
Nyckelord [en]
Video Game Industry, Video Games, Business Models, Independent Business Model Development, Digitalization, Paradigm Shift
Nationell ämneskategori
Annan data- och informationsvetenskap
Identifikatorer
URN: urn:nbn:se:hj:diva-18618OAI: oai:DiVA.org:hj-18618DiVA, id: diva2:536577
Ämne / kurs
IHH, Informatik
Presentation
2012-06-15, B4051, Jönköping, 10:00 (Engelska)
Uppsök
teknik
Handledare
Examinatorer
Tillgänglig från: 2012-07-06 Skapad: 2012-06-22 Senast uppdaterad: 2018-01-12Bibliografiskt granskad

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Visser Zijlstra MastersThesis2012 Developing Business Models in the Video Game Industry v2.1(1747 kB)3188 nedladdningar
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Zijlstra, PeterVisser, Christiaan
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